Abstract

Although audiovisual instruction - with or without physical contact - is commonplace for teaching motor skills, it is limited in distracting environments such as large classroom-like settings or when there is a large physical separation between the teacher and student. Researchers have therefore started to explore vibrotactile stimulation for replacing or augmenting audiovisual instruction of motor skills. However, applicationspecific approaches have limited the versatility of previous systems. To overcome this, we propose vibrotactile patterns that target the fundamental movements of the human body. In this demonstration, participants will experience vibrotactile stimulations - delivered through a suit - that cue fundamental body movements for motor skill training.

Original languageEnglish (US)
Title of host publicationHAVE 2010 - 2010 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings
Pages192-193
Number of pages2
DOIs
StatePublished - Dec 30 2010
Event2010 9th IEEE International Symposium on Haptic Audio-Visual Environments and Games, HAVE 2010 - Phoenix, AZ, United States
Duration: Oct 16 2010Oct 17 2010

Publication series

NameHAVE 2010 - 2010 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings

Other

Other2010 9th IEEE International Symposium on Haptic Audio-Visual Environments and Games, HAVE 2010
CountryUnited States
CityPhoenix, AZ
Period10/16/1010/17/10

Keywords

  • Motion cues
  • Motor learning
  • Physical movement
  • Tactile
  • Vibrations
  • Vibrotactile cues

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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  • Cite this

    McDaniel, T., Villanueva, D., Krishna, S., & Panchanathan, S. (2010). Vibrotactile stimulations for motor skill training. In HAVE 2010 - 2010 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings (pp. 192-193). [5623957] (HAVE 2010 - 2010 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings). https://doi.org/10.1109/HAVE.2010.5623957