Arts & Humanities
Sensor
89%
Creativity
65%
Modeling
43%
Scaffolding
16%
Geometry
15%
Classifier
15%
Electroencephalogram (EEG)
14%
Digital Technology
13%
Machine Learning
13%
Creative Process
13%
Expertise
11%
Education
7%
Medicine & Life Sciences
Creativity
100%
Students
53%
Technology
16%
Machine Learning
14%
Electroencephalography
10%
Education
8%
Eye
7%
Equipment and Supplies
7%
Skin
7%
Engineering & Materials Science
Students
56%
Sensors
39%
Engineering technology
18%
Electroencephalography
14%
Skin
13%
Machine learning
11%
Classifiers
10%
Geometry
9%
Social Sciences
creativity
60%
student
18%
educational activities
13%
expertise
9%
mathematics
8%
engineering
7%
evidence
5%
learning
4%
Group
3%