TY - GEN
T1 - Transforming clinical rehabilitation into interactive multimedia
AU - Vuong, Catherine H.
AU - Ingalls, Todd M.
AU - Abbas, James
PY - 2011
Y1 - 2011
N2 - There has been an increased interest in using interactive multimedia as a mechanism for physical rehabilitation, including the direct usage of off-the-shelf games and gaming systems. Although, these games have been shown to have physical and psychosocial benefits in the elderly; they were limited when participants had significant physical and/or cognitive disabilities. The limited success in the use of gaming systems to promote rehabilitation may largely be due to the fact that the games being played on them were not designed with rehabilitation in mind and thus they do not necessarily target specific the symptoms or conditions of the disorder. However, if designed correctly and for rehabilitation, interactive multimedia and gaming systems have significant rehabilitation potential. We believe for a system to effective in promoting rehabilitation, its approach must be based in the clinical techniques used to treat the symptoms and the principles of neural science behind the disorder. In this paper, we describe and approach to Parkinson's rehabilitation using this methodology.
AB - There has been an increased interest in using interactive multimedia as a mechanism for physical rehabilitation, including the direct usage of off-the-shelf games and gaming systems. Although, these games have been shown to have physical and psychosocial benefits in the elderly; they were limited when participants had significant physical and/or cognitive disabilities. The limited success in the use of gaming systems to promote rehabilitation may largely be due to the fact that the games being played on them were not designed with rehabilitation in mind and thus they do not necessarily target specific the symptoms or conditions of the disorder. However, if designed correctly and for rehabilitation, interactive multimedia and gaming systems have significant rehabilitation potential. We believe for a system to effective in promoting rehabilitation, its approach must be based in the clinical techniques used to treat the symptoms and the principles of neural science behind the disorder. In this paper, we describe and approach to Parkinson's rehabilitation using this methodology.
KW - Interactive multimedia
KW - Optical flow
KW - Parkinson's rehabilitation
KW - Visual cueing
KW - Visual feedback
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U2 - 10.1145/2072298.2071907
DO - 10.1145/2072298.2071907
M3 - Conference contribution
AN - SCOPUS:84455208683
SN - 9781450306164
T3 - MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops
SP - 937
EP - 940
BT - MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops
T2 - 19th ACM International Conference on Multimedia ACM Multimedia 2011, MM'11
Y2 - 28 November 2011 through 1 December 2011
ER -