The awareness of human’s sedentary behavior in the workplace and product design guidelines

Dosun Shin, Yue Huang

Research output: ResearchConference contribution

Abstract

Americans spend a considerable amount of their waking-hours in sedentary behavior. Among the different places where sedentary behavior occurs, the workplace is one of the primary settings for prolonged sitting which is associated with poor health outcomes. This study aimed at understanding the needs and wants of office workers in relation to the products that help sedentary employees reduce their sitting time. The research was conducted using a holistic design approach, including IRB application, online survey, and data analysis methods. The primary goal of this study was to understand the barriers and motivators to sit less in the office, and explore the employees’ attitudes and experiences of using products to reduce their sitting time. Based on the findings, the design guidelines of product design in the workplace were proposed to improve their sedentary behaviors that cause public health-related outcomes.

LanguageEnglish (US)
Title of host publicationAdvances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016
PublisherSpringer Verlag
Pages349-359
Number of pages11
Volume483
ISBN (Print)9783319416601
DOIs
StatePublished - 2017
EventInternational Conference on Affective and Pleasurable Design, 2016 - Walt Disney World, United States
Duration: Jul 27 2016Jul 31 2016

Publication series

NameAdvances in Intelligent Systems and Computing
Volume483
ISSN (Print)21945357

Other

OtherInternational Conference on Affective and Pleasurable Design, 2016
CountryUnited States
CityWalt Disney World
Period7/27/167/31/16

Fingerprint

Product design
Personnel
Public health
Health

Keywords

  • Health and promotion
  • Product design guideline
  • Public awareness
  • Workplace sedentary behavior

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

Cite this

Shin, D., & Huang, Y. (2017). The awareness of human’s sedentary behavior in the workplace and product design guidelines. In Advances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016 (Vol. 483, pp. 349-359). (Advances in Intelligent Systems and Computing; Vol. 483). Springer Verlag. DOI: 10.1007/978-3-319-41661-8_34

The awareness of human’s sedentary behavior in the workplace and product design guidelines. / Shin, Dosun; Huang, Yue.

Advances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016. Vol. 483 Springer Verlag, 2017. p. 349-359 (Advances in Intelligent Systems and Computing; Vol. 483).

Research output: ResearchConference contribution

Shin, D & Huang, Y 2017, The awareness of human’s sedentary behavior in the workplace and product design guidelines. in Advances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016. vol. 483, Advances in Intelligent Systems and Computing, vol. 483, Springer Verlag, pp. 349-359, International Conference on Affective and Pleasurable Design, 2016, Walt Disney World, United States, 7/27/16. DOI: 10.1007/978-3-319-41661-8_34
Shin D, Huang Y. The awareness of human’s sedentary behavior in the workplace and product design guidelines. In Advances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016. Vol. 483. Springer Verlag. 2017. p. 349-359. (Advances in Intelligent Systems and Computing). Available from, DOI: 10.1007/978-3-319-41661-8_34
Shin, Dosun ; Huang, Yue. / The awareness of human’s sedentary behavior in the workplace and product design guidelines. Advances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016. Vol. 483 Springer Verlag, 2017. pp. 349-359 (Advances in Intelligent Systems and Computing).
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