TY - JOUR
T1 - Representation sequencing in computer-based engineering education
AU - Johnson, Amy
AU - Reisslein, Jana
AU - Reisslein, Martin
N1 - Funding Information:
This article is based on work supported by the National Science Foundation under award 1025163. Any opinions, findings, and conclusions or recommendations expressed in this article are those of the authors and do not necessarily reflect the views of the National Science Foundation. This work was inspired by Dr. Roxana Moreno who passed away in 2010.
PY - 2014/3
Y1 - 2014/3
N2 - Multimedia engineering instruction typically includes verbal descriptions and diagrams, which can be presented in a contextualized format, using descriptions and illustrations of real-life elements (e.g., light bulb and battery), or in an abstract format, using conventional electrical engineering symbols. How the sequencing of these representation formats influences learning of conceptual knowledge has been examined in prior research. The present study examines how the representation sequencing impacts procedural learning of engineering problem solving. The study compared four sequences of representation (abstract → abstract, contextualized → contextualized, contextualized → abstract, or abstract → contextualized) during computer-based learning to determine which of the four sequences best promotes student learning. Learning outcomes were measured with a problem-solving posttest and learner perceptions were assessed using a learner questionnaire. The study results indicated that the abstract → contextualized condition resulted in significantly higher near- and far-transfer posttest scores than the contextualized → contextualized condition and in significantly higher near-transfer posttest scores than the contextualized → abstract condition. Computer-based instruction in engineering problem solving for novice learners should initially employ abstract representations that convey the conceptually-relevant solution procedures shared across similar problems. Providing a variety of problem contexts in later stages of learning can assist learners in transfer of key procedural problem solving principles to novel problem settings with different superficial features.
AB - Multimedia engineering instruction typically includes verbal descriptions and diagrams, which can be presented in a contextualized format, using descriptions and illustrations of real-life elements (e.g., light bulb and battery), or in an abstract format, using conventional electrical engineering symbols. How the sequencing of these representation formats influences learning of conceptual knowledge has been examined in prior research. The present study examines how the representation sequencing impacts procedural learning of engineering problem solving. The study compared four sequences of representation (abstract → abstract, contextualized → contextualized, contextualized → abstract, or abstract → contextualized) during computer-based learning to determine which of the four sequences best promotes student learning. Learning outcomes were measured with a problem-solving posttest and learner perceptions were assessed using a learner questionnaire. The study results indicated that the abstract → contextualized condition resulted in significantly higher near- and far-transfer posttest scores than the contextualized → contextualized condition and in significantly higher near-transfer posttest scores than the contextualized → abstract condition. Computer-based instruction in engineering problem solving for novice learners should initially employ abstract representations that convey the conceptually-relevant solution procedures shared across similar problems. Providing a variety of problem contexts in later stages of learning can assist learners in transfer of key procedural problem solving principles to novel problem settings with different superficial features.
KW - Abstract representation
KW - Contextualized representation
KW - Instructional sequences
KW - Problem solving
KW - Representation type
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U2 - 10.1016/j.compedu.2013.11.010
DO - 10.1016/j.compedu.2013.11.010
M3 - Article
AN - SCOPUS:84890291661
SN - 0360-1315
VL - 72
SP - 249
EP - 261
JO - Computers and Education
JF - Computers and Education
ER -