@inproceedings{9ed8b62891414adf8a4a273ad510b99c,
title = "Reflection on assumptions from designing female-centric educational games",
abstract = "In this paper we present a detailed analysis of the design and implementation of an educational game targeting young women entrepreneurs by a predominantly male team. During the process, we arrived at assumptions based on intrinsic and extrinsic influences that effected the design of the game. After creating a prototype, the game was provided to the target audience during a usability test. Our observations reveal that even after following a rigorous and agile development model that included stakeholders at several time frames, we were not successful in delivering the desired experience to our target audience. We conclude by presenting a strategy for changing the agile development model to be inclusive of the target audience.",
keywords = "Agile/SCRUM, Game mechanics, Game studies, Gender, Inclusive design",
author = "Heath, {Corey D C} and Tyler Baron and Kevin Gary and Ashish Amresh",
year = "2016",
doi = "10.1007/978-3-319-45841-0_3",
language = "English (US)",
isbn = "9783319458403",
volume = "9894 LNCS",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "25--41",
booktitle = "Serious Games - 2nd Joint International Conference, JCSG 2016, Proceedings",
address = "Germany",
note = "2nd International Joint Conference on Serious Games, JCSG 2016 ; Conference date: 26-09-2016 Through 27-09-2016",
}