Abstract

In this paper we present a detailed analysis of the design and implementation of an educational game targeting young women entrepreneurs by a predominantly male team. During the process, we arrived at assumptions based on intrinsic and extrinsic influences that effected the design of the game. After creating a prototype, the game was provided to the target audience during a usability test. Our observations reveal that even after following a rigorous and agile development model that included stakeholders at several time frames, we were not successful in delivering the desired experience to our target audience. We conclude by presenting a strategy for changing the agile development model to be inclusive of the target audience.

Original languageEnglish (US)
Title of host publicationSerious Games - 2nd Joint International Conference, JCSG 2016, Proceedings
PublisherSpringer Verlag
Pages25-41
Number of pages17
Volume9894 LNCS
ISBN (Print)9783319458403
DOIs
StatePublished - 2016
Event2nd International Joint Conference on Serious Games, JCSG 2016 - Brisbane, Australia
Duration: Sep 26 2016Sep 27 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9894 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other2nd International Joint Conference on Serious Games, JCSG 2016
CountryAustralia
CityBrisbane
Period9/26/169/27/16

Fingerprint

Educational Games
Target
Game
Usability Test
Prototype
Model
Design

Keywords

  • Agile/SCRUM
  • Game mechanics
  • Game studies
  • Gender
  • Inclusive design

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Heath, C. D. C., Baron, T., Gary, K., & Amresh, A. (2016). Reflection on assumptions from designing female-centric educational games. In Serious Games - 2nd Joint International Conference, JCSG 2016, Proceedings (Vol. 9894 LNCS, pp. 25-41). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9894 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-45841-0_3

Reflection on assumptions from designing female-centric educational games. / Heath, Corey D C; Baron, Tyler; Gary, Kevin; Amresh, Ashish.

Serious Games - 2nd Joint International Conference, JCSG 2016, Proceedings. Vol. 9894 LNCS Springer Verlag, 2016. p. 25-41 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9894 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Heath, CDC, Baron, T, Gary, K & Amresh, A 2016, Reflection on assumptions from designing female-centric educational games. in Serious Games - 2nd Joint International Conference, JCSG 2016, Proceedings. vol. 9894 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 9894 LNCS, Springer Verlag, pp. 25-41, 2nd International Joint Conference on Serious Games, JCSG 2016, Brisbane, Australia, 9/26/16. https://doi.org/10.1007/978-3-319-45841-0_3
Heath CDC, Baron T, Gary K, Amresh A. Reflection on assumptions from designing female-centric educational games. In Serious Games - 2nd Joint International Conference, JCSG 2016, Proceedings. Vol. 9894 LNCS. Springer Verlag. 2016. p. 25-41. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-45841-0_3
Heath, Corey D C ; Baron, Tyler ; Gary, Kevin ; Amresh, Ashish. / Reflection on assumptions from designing female-centric educational games. Serious Games - 2nd Joint International Conference, JCSG 2016, Proceedings. Vol. 9894 LNCS Springer Verlag, 2016. pp. 25-41 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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