Multimodal affect recognition in virtual worlds: Avatars mirroring user's affect

Javier Gonzalez-Sanchez, Maria Elena Chavez-Echeagaray, David Gibson, Robert Atkinson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Virtual worlds enable users' interactions through avatars. Avatars embody individual characteristics from their owners and exhibit those characteristics outward to the community. Motivated by the role of avatars in interpersonal communication, we integrated a generic real-time multimodal affect recognition hub as an input within an online virtual world to make an avatar mirror its owner's affect. Affect vectors (determined by pleasure, arousal, and dominance coordinates) in a continuous affective space are applied to characterize the user's affective state in real time.

Original languageEnglish (US)
Title of host publicationProceedings - 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013
Pages724-725
Number of pages2
DOIs
StatePublished - Dec 1 2013
Event2013 5th Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013 - Geneva, Switzerland
Duration: Sep 2 2013Sep 5 2013

Publication series

NameProceedings - 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013

Other

Other2013 5th Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013
Country/TerritorySwitzerland
CityGeneva
Period9/2/139/5/13

Keywords

  • Affect mirroring
  • Affect recognition
  • Framework
  • Multimodal
  • Second life
  • Virtual worlds

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Artificial Intelligence
  • Human-Computer Interaction

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