TY - GEN
T1 - Lessons learned from in-school use of rtag
T2 - 34th Annual Conference on Human Factors in Computing Systems, CHI 2016
AU - Girotto, Victor
AU - Lozano, Cecil
AU - Muldner, Kasia
AU - Burleson, Winslow
AU - Walker, Erin
N1 - Publisher Copyright:
© 2016 ACM.
PY - 2016/5/7
Y1 - 2016/5/7
N2 - As technology is increasingly integrated into the classroom, understanding the facilitators and barriers for deployment becomes an important part of the process. While systems that employ traditional WIMP-based interfaces have a wellestablished body of work describing their integration into classroom environments, more novel technologies generally lack such a foundation to guide their advancement. In this paper we present Robo-Tangible Activities for Geometry (rTAG), a tangible learning environment that utilizes a teachable agent framing, together with a physical robotic agent. We describe its deployment in a school environment, qualitatively analyzing how teachers chose to orchestrate its use, the value they saw in it, and the barriers they faced while organizing the sessions with their students. Based on this analysis, we extract four recommendations that aid in designing and deploying systems that make use of affordances that are similar to those of the rTAG system.
AB - As technology is increasingly integrated into the classroom, understanding the facilitators and barriers for deployment becomes an important part of the process. While systems that employ traditional WIMP-based interfaces have a wellestablished body of work describing their integration into classroom environments, more novel technologies generally lack such a foundation to guide their advancement. In this paper we present Robo-Tangible Activities for Geometry (rTAG), a tangible learning environment that utilizes a teachable agent framing, together with a physical robotic agent. We describe its deployment in a school environment, qualitatively analyzing how teachers chose to orchestrate its use, the value they saw in it, and the barriers they faced while organizing the sessions with their students. Based on this analysis, we extract four recommendations that aid in designing and deploying systems that make use of affordances that are similar to those of the rTAG system.
KW - Classroom integration
KW - Embodied learning
KW - Social robot
KW - Teachable agents
UR - http://www.scopus.com/inward/record.url?scp=85015062941&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85015062941&partnerID=8YFLogxK
U2 - 10.1145/2858036.2858454
DO - 10.1145/2858036.2858454
M3 - Conference contribution
AN - SCOPUS:85015062941
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 919
EP - 930
BT - CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
Y2 - 7 May 2016 through 12 May 2016
ER -