Lessons learned from in-school use of rtag: A robo-tangible learning environment

Victor Girotto, Cecil Lozano, Kasia Muldner, Winslow Burleson, Erin Walker

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Scopus citations

Abstract

As technology is increasingly integrated into the classroom, understanding the facilitators and barriers for deployment becomes an important part of the process. While systems that employ traditional WIMP-based interfaces have a wellestablished body of work describing their integration into classroom environments, more novel technologies generally lack such a foundation to guide their advancement. In this paper we present Robo-Tangible Activities for Geometry (rTAG), a tangible learning environment that utilizes a teachable agent framing, together with a physical robotic agent. We describe its deployment in a school environment, qualitatively analyzing how teachers chose to orchestrate its use, the value they saw in it, and the barriers they faced while organizing the sessions with their students. Based on this analysis, we extract four recommendations that aid in designing and deploying systems that make use of affordances that are similar to those of the rTAG system.

Original languageEnglish (US)
Title of host publicationCHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages919-930
Number of pages12
ISBN (Electronic)9781450333627
DOIs
StatePublished - May 7 2016
Event34th Annual Conference on Human Factors in Computing Systems, CHI 2016 - San Jose, United States
Duration: May 7 2016May 12 2016

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Other

Other34th Annual Conference on Human Factors in Computing Systems, CHI 2016
Country/TerritoryUnited States
CitySan Jose
Period5/7/165/12/16

Keywords

  • Classroom integration
  • Embodied learning
  • Social robot
  • Teachable agents

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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