Interactive geometric simulation of 4D cities

Basil Weber, Pascal Müller, Peter Wonka, Markus Gross

Research output: Contribution to journalArticle

62 Citations (Scopus)

Abstract

We present a simulation system that can simulate a three-dimensional urban model over time. The main novelty of our approach is that we do not rely on land-use simulation on a regular grid, but instead build a complete and inherently geometric simulation that includes exact parcel boundaries, streets of arbitrary orientation, street widths, 3D street geometry, building footprints, and 3D building envelopes. The second novelty is the fast simulation time and user interaction at interactive speed of about 1 second per time step.

Original languageEnglish (US)
Pages (from-to)481-492
Number of pages12
JournalComputer Graphics Forum
Volume28
Issue number2
DOIs
StatePublished - Apr 2009

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Land use
Geometry

ASJC Scopus subject areas

  • Computer Networks and Communications

Cite this

Interactive geometric simulation of 4D cities. / Weber, Basil; Müller, Pascal; Wonka, Peter; Gross, Markus.

In: Computer Graphics Forum, Vol. 28, No. 2, 04.2009, p. 481-492.

Research output: Contribution to journalArticle

Weber, B, Müller, P, Wonka, P & Gross, M 2009, 'Interactive geometric simulation of 4D cities', Computer Graphics Forum, vol. 28, no. 2, pp. 481-492. https://doi.org/10.1111/j.1467-8659.2009.01387.x
Weber, Basil ; Müller, Pascal ; Wonka, Peter ; Gross, Markus. / Interactive geometric simulation of 4D cities. In: Computer Graphics Forum. 2009 ; Vol. 28, No. 2. pp. 481-492.
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