@inproceedings{76f32a2f1a334875b1fc167d63109de3,
title = "Gamification of emergency response training: A public health example",
abstract = "Training is an important part of emergency preparedness activities. Unfortunately the budget cuts and economic downturn is taking a toll on government agencies' ability to conduct large scale exercises. The use of ICT in emergency preparedness can seriously lower the training costs if the trainees are motivated to use the systems. In this study we present an ongoing research we are carrying out with a county public health department to streamline their trainings. We use motivational affordances theory to guide our design efforts.",
keywords = "Computer Supported Collaborative Work, Emergency Preparedness, Gamification",
author = "Kanat, {Irfan E.} and Sathananda Siloju and Raghu Santanam and Vinze, {Ajay S.}",
year = "2013",
month = sep,
day = "9",
doi = "10.1109/ISI.2013.6578802",
language = "English (US)",
isbn = "9781467362115",
series = "IEEE ISI 2013 - 2013 IEEE International Conference on Intelligence and Security Informatics: Big Data, Emergent Threats, and Decision-Making in Security Informatics",
pages = "134--136",
booktitle = "IEEE ISI 2013 - 2013 IEEE International Conference on Intelligence and Security Informatics",
note = "11th IEEE International Conference on Intelligence and Security Informatics, IEEE ISI 2013 ; Conference date: 04-06-2013 Through 07-06-2013",
}