Gamification of emergency response training: A public health example

Irfan E. Kanat, Sathananda Siloju, Raghu Santanam, Ajay S. Vinze

Research output: Chapter in Book/Report/Conference proceedingConference contribution

20 Scopus citations

Abstract

Training is an important part of emergency preparedness activities. Unfortunately the budget cuts and economic downturn is taking a toll on government agencies' ability to conduct large scale exercises. The use of ICT in emergency preparedness can seriously lower the training costs if the trainees are motivated to use the systems. In this study we present an ongoing research we are carrying out with a county public health department to streamline their trainings. We use motivational affordances theory to guide our design efforts.

Original languageEnglish (US)
Title of host publicationIEEE ISI 2013 - 2013 IEEE International Conference on Intelligence and Security Informatics
Subtitle of host publicationBig Data, Emergent Threats, and Decision-Making in Security Informatics
Pages134-136
Number of pages3
DOIs
StatePublished - Sep 9 2013
Event11th IEEE International Conference on Intelligence and Security Informatics, IEEE ISI 2013 - Seattle, WA, United States
Duration: Jun 4 2013Jun 7 2013

Publication series

NameIEEE ISI 2013 - 2013 IEEE International Conference on Intelligence and Security Informatics: Big Data, Emergent Threats, and Decision-Making in Security Informatics

Other

Other11th IEEE International Conference on Intelligence and Security Informatics, IEEE ISI 2013
Country/TerritoryUnited States
CitySeattle, WA
Period6/4/136/7/13

Keywords

  • Computer Supported Collaborative Work
  • Emergency Preparedness
  • Gamification

ASJC Scopus subject areas

  • Artificial Intelligence
  • Information Systems

Fingerprint

Dive into the research topics of 'Gamification of emergency response training: A public health example'. Together they form a unique fingerprint.

Cite this