Exploring collaborative storytelling as a method for creating educational games

Ruth Wylie, Edward Finn, Joseph Eschrich, Kiyash Monsef, Robert Hawkins

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Designing educational games that meet both learning and entertainment objectives is a challenging task. Games that begin by developing specific educational goals and are later wrapped in a game or narrative context risk appearing forced, while those that begin with gaming elements to which educational elements are added may appear superficial. In this paper, we describe the methodology and results from a three-day interdisciplinary hackathon for developing game narratives designed to address both needs. We present details regarding the hackathon, the collaborative teams, and an example of the outcomes produced.

Original languageEnglish (US)
Title of host publicationL@S 2015 - 2nd ACM Conference on Learning at Scale
PublisherAssociation for Computing Machinery, Inc
Pages355-358
Number of pages4
ISBN (Electronic)9781450334112
DOIs
StatePublished - Mar 14 2015
Event2nd ACM Conference on Learning at Scale, L@S 2015 - Vancouver, Canada
Duration: Mar 14 2015Mar 18 2015

Publication series

NameL@S 2015 - 2nd ACM Conference on Learning at Scale

Other

Other2nd ACM Conference on Learning at Scale, L@S 2015
CountryCanada
CityVancouver
Period3/14/153/18/15

Keywords

  • Educational games
  • Interdisciplinary collaboration
  • Narratives

ASJC Scopus subject areas

  • Software
  • Education
  • Computer Science Applications
  • Computer Networks and Communications

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  • Cite this

    Wylie, R., Finn, E., Eschrich, J., Monsef, K., & Hawkins, R. (2015). Exploring collaborative storytelling as a method for creating educational games. In L@S 2015 - 2nd ACM Conference on Learning at Scale (pp. 355-358). (L@S 2015 - 2nd ACM Conference on Learning at Scale). Association for Computing Machinery, Inc. https://doi.org/10.1145/2724660.2728692