Digital cities: Rhetorics of place in environmental video games

Michael Springer, Peter Goggin

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)
Original languageEnglish (US)
Title of host publicationEnvironmental Rhetoric and Ecologies of Place
PublisherTaylor and Francis
Pages111-124
Number of pages14
ISBN (Print)9780203549414
DOIs
StatePublished - Jan 1 2013

Fingerprint

computer game
rhetoric
Video Games
Rhetoric

ASJC Scopus subject areas

  • Arts and Humanities(all)
  • Social Sciences(all)

Cite this

Springer, M., & Goggin, P. (2013). Digital cities: Rhetorics of place in environmental video games. In Environmental Rhetoric and Ecologies of Place (pp. 111-124). Taylor and Francis. https://doi.org/10.4324/9780203549414

Digital cities : Rhetorics of place in environmental video games. / Springer, Michael; Goggin, Peter.

Environmental Rhetoric and Ecologies of Place. Taylor and Francis, 2013. p. 111-124.

Research output: Chapter in Book/Report/Conference proceedingChapter

Springer, M & Goggin, P 2013, Digital cities: Rhetorics of place in environmental video games. in Environmental Rhetoric and Ecologies of Place. Taylor and Francis, pp. 111-124. https://doi.org/10.4324/9780203549414
Springer M, Goggin P. Digital cities: Rhetorics of place in environmental video games. In Environmental Rhetoric and Ecologies of Place. Taylor and Francis. 2013. p. 111-124 https://doi.org/10.4324/9780203549414
Springer, Michael ; Goggin, Peter. / Digital cities : Rhetorics of place in environmental video games. Environmental Rhetoric and Ecologies of Place. Taylor and Francis, 2013. pp. 111-124
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