Beyond human, Avatar as multimedia expression

Ron Broglio, Stephen Guynup

Research output: Contribution to journalArticlepeer-review

Abstract

The Avatar, the representation of the user in three-dimensional chat environments, serves as a visual identifier for the user and through gestures/ costumes acts as a means of expression for the user. The Avatar also serves as a point through which the user receives information and manipulates the environment. Abstracted into programming terminology, the Avatar is not a humanoid representation endowed with gestural expression, but a four dimensional point (3D & time) for data exchange. Accepting this abstraction of the Avatar opens the door to a world of simple, yet previously unthinkable, possibilities for expressive communication.

Original languageEnglish (US)
Pages (from-to)120-123
Number of pages4
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume2897
StatePublished - Dec 1 2003
Externally publishedYes

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Fingerprint Dive into the research topics of 'Beyond human, Avatar as multimedia expression'. Together they form a unique fingerprint.

Cite this