A theory-based framework for evaluating exergames as persuasive technology

Marc Adams, Simon J. Marshall, Lindsay Dillon, Susan Caparosa, Ernesto Ramirez, Justin Phillips, Greg J. Norman

Research output: Chapter in Book/Report/Conference proceedingConference contribution

23 Citations (Scopus)

Abstract

Exergames are video games that use exertion-based interfaces to promote physical activity, fitness, and gross motor skill development. The purpose of this paper is to describe the development of an organizing framework based on principles of learning theory to classify and rank exergames according to embedded behavior change principles. Behavioral contingencies represent a key theory-based game design principle that can be objectively measured, evaluated, and manipulated to help explain and change the frequency and duration of game play. Case examples are presented that demonstrate how to code dimensions of behavior, consequences of behavior, and antecedents of behavior. Our framework may be used to identify game principles which, in the future, might be used to predict which games are most likely to promote adoption and maintenance of leisure time physical activity.

Original languageEnglish (US)
Title of host publicationACM International Conference Proceeding Series
Volume350
DOIs
StatePublished - 2009
Externally publishedYes
Event4th International Conference on Persuasive Technology, Persuasive'09 - Claremont, CA, United States
Duration: Apr 26 2009Apr 29 2009

Other

Other4th International Conference on Persuasive Technology, Persuasive'09
CountryUnited States
CityClaremont, CA
Period4/26/094/29/09

Keywords

  • Behavior analysis
  • Exercise
  • Exertainment
  • Operant theory
  • Physical activity
  • Public health
  • Video games

ASJC Scopus subject areas

  • Human-Computer Interaction

Cite this

Adams, M., Marshall, S. J., Dillon, L., Caparosa, S., Ramirez, E., Phillips, J., & Norman, G. J. (2009). A theory-based framework for evaluating exergames as persuasive technology. In ACM International Conference Proceeding Series (Vol. 350). [45] https://doi.org/10.1145/1541948.1542006

A theory-based framework for evaluating exergames as persuasive technology. / Adams, Marc; Marshall, Simon J.; Dillon, Lindsay; Caparosa, Susan; Ramirez, Ernesto; Phillips, Justin; Norman, Greg J.

ACM International Conference Proceeding Series. Vol. 350 2009. 45.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Adams, M, Marshall, SJ, Dillon, L, Caparosa, S, Ramirez, E, Phillips, J & Norman, GJ 2009, A theory-based framework for evaluating exergames as persuasive technology. in ACM International Conference Proceeding Series. vol. 350, 45, 4th International Conference on Persuasive Technology, Persuasive'09, Claremont, CA, United States, 4/26/09. https://doi.org/10.1145/1541948.1542006
Adams M, Marshall SJ, Dillon L, Caparosa S, Ramirez E, Phillips J et al. A theory-based framework for evaluating exergames as persuasive technology. In ACM International Conference Proceeding Series. Vol. 350. 2009. 45 https://doi.org/10.1145/1541948.1542006
Adams, Marc ; Marshall, Simon J. ; Dillon, Lindsay ; Caparosa, Susan ; Ramirez, Ernesto ; Phillips, Justin ; Norman, Greg J. / A theory-based framework for evaluating exergames as persuasive technology. ACM International Conference Proceeding Series. Vol. 350 2009.
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