Abstract

In this paper we introduce a novel platform that utilises multi-modal low-cost motion capture technology for the delivery of real-time visual feedback for sports performance. This platform supports the expansion to multi-modal interfaces that utilise haptic and audio feedback, which scales effectively with motor task complexity. We demonstrate an implementation of our platform within the field of sports performance. The platform includes low-cost motion capture through a fusion technique, combining a Microsoft Kinect V2 with two wrist inertial sensors, which make use of the accelerometer and gyroscope sensors, alongside a game-based Graphical User Interface (GUI) for instruction, visual feedback and gamified score tracking.

Original languageEnglish (US)
Title of host publicationMM 2016 - Proceedings of the 2016 ACM Multimedia Conference
PublisherAssociation for Computing Machinery, Inc
Pages708-710
Number of pages3
ISBN (Electronic)9781450336031
DOIs
StatePublished - Oct 1 2016
Event24th ACM Multimedia Conference, MM 2016 - Amsterdam, United Kingdom
Duration: Oct 15 2016Oct 19 2016

Publication series

NameMM 2016 - Proceedings of the 2016 ACM Multimedia Conference

Other

Other24th ACM Multimedia Conference, MM 2016
CountryUnited Kingdom
CityAmsterdam
Period10/15/1610/19/16

Keywords

  • Human-computer interaction
  • Motion capture
  • Multimodal interfaces
  • Sports performance

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Software

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  • Cite this

    Monaghan, D., Honohan, F., Ahmadi, A., McDaniel, T., Tadayon, R., Karpur, A., Moran, K., O'Connor, N. E., & Panchanathan, S. (2016). A multimodal gamified platform for real-time user feedback in sports performance. In MM 2016 - Proceedings of the 2016 ACM Multimedia Conference (pp. 708-710). (MM 2016 - Proceedings of the 2016 ACM Multimedia Conference). Association for Computing Machinery, Inc. https://doi.org/10.1145/2964284.2973815