A data-driven method for real-time character animation in human-agent interaction

David Vogt, Steve Grehl, Erik Berger, Heni Ben Amor, Bernhard Jung

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Scopus citations

Abstract

We address the problem of creating believable animations for virtual humans that need to react to the body movements of a human interaction partner in real-time. Our data-driven approach uses prerecorded motion capture data of two interacting persons and performs motion adaptation during the live human-agent interaction. Extending the interaction mesh approach, our main contribution is a new scheme for efficient identification of motions in the prerecorded animation data that are similar to the live interaction. A global low-dimensional posture space serves to select the most similar interaction example, while local, more detail-rich posture spaces are used to identify poses closely matching the human motion. Using the interaction mesh of the selected motion example, an animation can then be synthesized that takes into account both spatial and temporal similarities between the prerecorded and live interactions.

Original languageEnglish (US)
Title of host publicationIntelligent Virtual Agents - 14th International Conference, IVA 2014, Proceedings
PublisherSpringer Verlag
Pages463-476
Number of pages14
ISBN (Print)9783319097664
DOIs
StatePublished - Jan 1 2014
Externally publishedYes
Event14th International Conference on Intelligent Virtual Agents, IVA 2014 - Boston, MA, United States
Duration: Aug 27 2014Aug 29 2014

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8637 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other14th International Conference on Intelligent Virtual Agents, IVA 2014
Country/TerritoryUnited States
CityBoston, MA
Period8/27/148/29/14

Keywords

  • Character animation
  • interaction mesh
  • interactive characters
  • virtual agent

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

Fingerprint

Dive into the research topics of 'A data-driven method for real-time character animation in human-agent interaction'. Together they form a unique fingerprint.

Cite this