A Computational Model of Acquisition for Children's Addition Strategies

Randolph M. Jones, Kurt Vanlehn

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

GIPS is a problem-solving system that models the strategy shifts of children learning to add. The system uses a generalized form of means-ends analysis as its reasoning algorithm, and it learns probabilistic selection and execution concepts for its operators. With this combination, GIPS models the "SUM-to-MIN" transition that children exhibit when learning to add (Siegler & Jenkins, 1989). The system generates the appropriate final strategy, as well as the intermediate strategies that Siegler and Jenkins observed.

Original languageEnglish (US)
Title of host publicationProceedings of the 8th International Workshop on Machine Learning, ICML 1991
EditorsLawrence A. Birnbaum, Gregg C. Collins
PublisherMorgan Kaufmann Publishers, Inc.
Pages65-69
Number of pages5
ISBN (Electronic)1558602003, 9781558602007
DOIs
StatePublished - 1991
Externally publishedYes
Event8th International Workshop on Machine Learning, ICML 1991 - Evanston, United States
Duration: Jun 1 1991 → …

Publication series

NameProceedings of the 8th International Workshop on Machine Learning, ICML 1991

Conference

Conference8th International Workshop on Machine Learning, ICML 1991
Country/TerritoryUnited States
CityEvanston
Period6/1/91 → …

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software
  • Theoretical Computer Science
  • Artificial Intelligence

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