Elisabeth Gee

Delbert & Jewell Lewis Chair in Reading & Literacy and Professor

  • 642 Citations
  • 12 h-Index
1988 …2019
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Personal profile

Education/Academic qualification

EdD, Rutgers University-New Brunswick

… → 1987

MS, Rutgers University-New Brunswick

… → 1983

BA, Fairleigh Dickinson University

… → 1981

Fingerprint Dive into the research topics where Elisabeth Gee is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 12 Similar Profiles
editor Social Sciences
learning Social Sciences
Adult Education Social Sciences
computer game Social Sciences
digital media Social Sciences
basic education Social Sciences
literacy Social Sciences
Teaching Social Sciences

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 1988 2019

learning
building
parents
educator
interaction

Water, levels, and loops - Evidence of teens’ emerging understanding of systems while designing games

Parekh, P., Gee, E., Tran, K., Aguilera, E., Pérez Cortés, L. E., Kessner, T. & Siyahhan, S., Mar 9 2019, Proceedings of FabLearn 2019 - 8th Annual Conference on Maker Education: What Role does Maker Education Play in a World with Growing Social and. Association for Computing Machinery, p. 73-80 8 p. (ACM International Conference Proceeding Series).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Water levels
Water pollution
Learning systems

Families at play: Connecting and learning through video games

Siyahhan, S. & Gee, E., Jan 1 2018, The MIT Press. 200 p.

Research output: Book/ReportBook

computer game
Stars
Smartphones
learning
Teaching
1 Citation (Scopus)
learning
education
teaching content
science
engineering
2 Citations (Scopus)

Children and families in the digital age: Learning together in a media saturated culture

Gee, E., Takeuchi, L. M. & Wartella, E., Nov 6 2017, Taylor and Francis. 228 p.

Research output: Book/ReportBook

media culture
digital media
learning
media ecology
economics

Projects 2008 2017

computer science
mechanic
learning
informal learning
programming
literacy
learning
school enrollment
third generation
drop-out
computer science
assistant
experience
supplement
educational psychology

TechSavvy Girls

Gee, E.

MacArthur Foundation

9/1/086/30/10

Project: Research project

learning
school
school grade
scenario
digital media