Bradley Adame

Asst Professor

  • 120 Citations
  • 8 h-Index
20112018
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Fingerprint Fingerprint is based on mining the text of the experts' scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

interest theory Social Sciences
disaster Social Sciences
Decision making Engineering & Materials Science
credibility Social Sciences
Websites Engineering & Materials Science
campaign Social Sciences
trend Social Sciences
Research Medicine & Life Sciences

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Research Output 2011 2018

  • 120 Citations
  • 8 h-Index
  • 16 Article
  • 2 Conference contribution
Hazards
hazard
Disease control
scenario
citizen

Vested Interests and Perceived Risk of Concussion Consequences among Power-5 College Athletes

Adame, B. J. & Corman, S. R., Jan 1 2018, (Accepted/In press) In : Health Communication.

Research output: Contribution to journalArticle

athlete
Athletes
Education
Health
Risk perception

Mitigation of cognitive bias with a serious game: Two experiments testing feedback timing and source

Dunbar, N. E., Jensen, M. L., Miller, C. H., Bessarabova, E., Lee, Y. H., Wilson, S. N., Elizondo, J., Adame, B. J., Valacich, J., Straub, S., Burgoon, J. K., Lane, B., Piercy, C. W., Wilson, D., King, S., Vincent, C. & Schuetzler, R. M., Oct 1 2017, In : International Journal of Game-Based Learning. 7, 4, p. 86-100 15 p.

Research output: Contribution to journalArticle

experiment
trend
video
learning prerequisite
Learning
1 Citations

Serious games: An evaluation framework and case study

Wilson, D. W., Jenkins, J., Twyman, N., Jensen, M., Valacich, J., Dunbar, N., Wilson, S., Miller, C., Adame, B., Lee, Y. H., Burgoon, J. & Nunamaker, J. F., Mar 7 2016, Proceedings of the 49th Annual Hawaii International Conference on System Sciences, HICSS 2016. IEEE Computer Society, Vol. 2016-March, p. 638-647 10 p. 7427261

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Electric grounding
Serious games
2 Citations

Training Anchoring and Representativeness Bias Mitigation Through a Digital Game

Lee, Y. H., Dunbar, N. E., Miller, C. H., Lane, B. L., Jensen, M. L., Bessarabova, E., Burgoon, J. K., Adame, B. J., Valacich, J. J., Adame, E. A., Bostwick, E., Piercy, C. W., Elizondo, J. & Wilson, S. N., Dec 1 2016, In : Simulation and Gaming. 47, 6, p. 751-779 29 p.

Research output: Contribution to journalArticle

Decision making
Experiments
Mitigation
Cognitive bias
Anchoring

Projects 2016 2018