Wicked play: Wicked problems, designerly citizens, design games

Taylor M. Kessner, Elisabeth R. Gee, Luis E. Pérez-Cortés

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

Design games are playful spaces that invite and require participants to think like designers as they navigate design challenges centered around broken games as objects-to-think-with. We argue design games thematically aligned to real-world wicked problems may help develop players’ capacity to engage wicked problems as designerly citizens, citizens who view the world as designs in progress, upon which they can exercise their designerly agency in pursuit of the equitable distribution of social goods.

Original languageEnglish (US)
Title of host publication14th International Conference of the Learning Sciences
Subtitle of host publicationThe Interdisciplinarity of the Learning Sciences, ICLS 2020 - Conference Proceedings
EditorsMelissa Gresalfi, Ilana Seidel Horn
PublisherInternational Society of the Learning Sciences (ISLS)
Pages1118-1124
Number of pages7
ISBN (Electronic)9781732467262
StatePublished - 2020
Event14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020 - Nashville, United States
Duration: Jun 19 2020Jun 23 2020

Publication series

NameComputer-Supported Collaborative Learning Conference, CSCL
Volume2
ISSN (Print)1573-4552

Conference

Conference14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020
Country/TerritoryUnited States
CityNashville
Period6/19/206/23/20

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education

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