@inproceedings{1f2e532e7f9f4204bf6b08b3e9e5c014,
title = "Wicked play: Wicked problems, designerly citizens, design games",
abstract = "Design games are playful spaces that invite and require participants to think like designers as they navigate design challenges centered around broken games as objects-to-think-with. We argue design games thematically aligned to real-world wicked problems may help develop players{\textquoteright} capacity to engage wicked problems as designerly citizens, citizens who view the world as designs in progress, upon which they can exercise their designerly agency in pursuit of the equitable distribution of social goods.",
author = "Kessner, {Taylor M.} and Gee, {Elisabeth R.} and P{\'e}rez-Cort{\'e}s, {Luis E.}",
note = "Publisher Copyright: {\textcopyright} ISLS.; 14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020 ; Conference date: 19-06-2020 Through 23-06-2020",
year = "2020",
language = "English (US)",
series = "Computer-Supported Collaborative Learning Conference, CSCL",
publisher = "International Society of the Learning Sciences (ISLS)",
pages = "1118--1124",
editor = "Melissa Gresalfi and Horn, {Ilana Seidel}",
booktitle = "14th International Conference of the Learning Sciences",
}