Water, levels, and loops - Evidence of teens’ emerging understanding of systems while designing games

Priyanka Parekh, Elisabeth Gee, Kelly Tran, Earl Aguilera, Luis E. Pérez Cortés, Taylor Kessner, Sinem Siyahhan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In recent times, there has been a surge of interest in both learning through design and learning systems thinking. Game design is well accepted as a rich learning environment [12, 25] and intent gamers, including children and teens, might be well-positioned to design games around environments while exploring both the context and the game as systems. We present a preliminary analysis of emergent systems thinking among teens who were making a board game about water pollution in a game-making workshop. Our findings suggest that through game-making, teens were compelled to think about both games and the context of the game as systems. We discuss implications for nurturing systems thinking as well as understanding of science concepts, and point to the affordances of non-digital games as tools for learning.

Original languageEnglish (US)
Title of host publicationProceedings of FabLearn 2019 - 8th Annual Conference on Maker Education
Subtitle of host publicationWhat Role does Maker Education Play in a World with Growing Social and
PublisherAssociation for Computing Machinery
Pages73-80
Number of pages8
ISBN (Electronic)9781450362443
DOIs
StatePublished - Mar 9 2019
EventFabLearn 2019 - 8th Annual Conference on Maker Education, FL 2019 - New York, United States
Duration: Mar 9 2019Mar 10 2019

Publication series

NameACM International Conference Proceeding Series

Conference

ConferenceFabLearn 2019 - 8th Annual Conference on Maker Education, FL 2019
CountryUnited States
CityNew York
Period3/9/193/10/19

Fingerprint

Water levels
Water pollution
Learning systems

Keywords

  • Game design
  • Games
  • Making
  • Systems thinking

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

Cite this

Parekh, P., Gee, E., Tran, K., Aguilera, E., Pérez Cortés, L. E., Kessner, T., & Siyahhan, S. (2019). Water, levels, and loops - Evidence of teens’ emerging understanding of systems while designing games. In Proceedings of FabLearn 2019 - 8th Annual Conference on Maker Education: What Role does Maker Education Play in a World with Growing Social and (pp. 73-80). (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/3311890.3311900

Water, levels, and loops - Evidence of teens’ emerging understanding of systems while designing games. / Parekh, Priyanka; Gee, Elisabeth; Tran, Kelly; Aguilera, Earl; Pérez Cortés, Luis E.; Kessner, Taylor; Siyahhan, Sinem.

Proceedings of FabLearn 2019 - 8th Annual Conference on Maker Education: What Role does Maker Education Play in a World with Growing Social and. Association for Computing Machinery, 2019. p. 73-80 (ACM International Conference Proceeding Series).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Parekh, P, Gee, E, Tran, K, Aguilera, E, Pérez Cortés, LE, Kessner, T & Siyahhan, S 2019, Water, levels, and loops - Evidence of teens’ emerging understanding of systems while designing games. in Proceedings of FabLearn 2019 - 8th Annual Conference on Maker Education: What Role does Maker Education Play in a World with Growing Social and. ACM International Conference Proceeding Series, Association for Computing Machinery, pp. 73-80, FabLearn 2019 - 8th Annual Conference on Maker Education, FL 2019, New York, United States, 3/9/19. https://doi.org/10.1145/3311890.3311900
Parekh P, Gee E, Tran K, Aguilera E, Pérez Cortés LE, Kessner T et al. Water, levels, and loops - Evidence of teens’ emerging understanding of systems while designing games. In Proceedings of FabLearn 2019 - 8th Annual Conference on Maker Education: What Role does Maker Education Play in a World with Growing Social and. Association for Computing Machinery. 2019. p. 73-80. (ACM International Conference Proceeding Series). https://doi.org/10.1145/3311890.3311900
Parekh, Priyanka ; Gee, Elisabeth ; Tran, Kelly ; Aguilera, Earl ; Pérez Cortés, Luis E. ; Kessner, Taylor ; Siyahhan, Sinem. / Water, levels, and loops - Evidence of teens’ emerging understanding of systems while designing games. Proceedings of FabLearn 2019 - 8th Annual Conference on Maker Education: What Role does Maker Education Play in a World with Growing Social and. Association for Computing Machinery, 2019. pp. 73-80 (ACM International Conference Proceeding Series).
@inproceedings{940880219b774e2e8261db4bd8afccf0,
title = "Water, levels, and loops - Evidence of teens’ emerging understanding of systems while designing games",
abstract = "In recent times, there has been a surge of interest in both learning through design and learning systems thinking. Game design is well accepted as a rich learning environment [12, 25] and intent gamers, including children and teens, might be well-positioned to design games around environments while exploring both the context and the game as systems. We present a preliminary analysis of emergent systems thinking among teens who were making a board game about water pollution in a game-making workshop. Our findings suggest that through game-making, teens were compelled to think about both games and the context of the game as systems. We discuss implications for nurturing systems thinking as well as understanding of science concepts, and point to the affordances of non-digital games as tools for learning.",
keywords = "Game design, Games, Making, Systems thinking",
author = "Priyanka Parekh and Elisabeth Gee and Kelly Tran and Earl Aguilera and {P{\'e}rez Cort{\'e}s}, {Luis E.} and Taylor Kessner and Sinem Siyahhan",
year = "2019",
month = "3",
day = "9",
doi = "10.1145/3311890.3311900",
language = "English (US)",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
pages = "73--80",
booktitle = "Proceedings of FabLearn 2019 - 8th Annual Conference on Maker Education",

}

TY - GEN

T1 - Water, levels, and loops - Evidence of teens’ emerging understanding of systems while designing games

AU - Parekh, Priyanka

AU - Gee, Elisabeth

AU - Tran, Kelly

AU - Aguilera, Earl

AU - Pérez Cortés, Luis E.

AU - Kessner, Taylor

AU - Siyahhan, Sinem

PY - 2019/3/9

Y1 - 2019/3/9

N2 - In recent times, there has been a surge of interest in both learning through design and learning systems thinking. Game design is well accepted as a rich learning environment [12, 25] and intent gamers, including children and teens, might be well-positioned to design games around environments while exploring both the context and the game as systems. We present a preliminary analysis of emergent systems thinking among teens who were making a board game about water pollution in a game-making workshop. Our findings suggest that through game-making, teens were compelled to think about both games and the context of the game as systems. We discuss implications for nurturing systems thinking as well as understanding of science concepts, and point to the affordances of non-digital games as tools for learning.

AB - In recent times, there has been a surge of interest in both learning through design and learning systems thinking. Game design is well accepted as a rich learning environment [12, 25] and intent gamers, including children and teens, might be well-positioned to design games around environments while exploring both the context and the game as systems. We present a preliminary analysis of emergent systems thinking among teens who were making a board game about water pollution in a game-making workshop. Our findings suggest that through game-making, teens were compelled to think about both games and the context of the game as systems. We discuss implications for nurturing systems thinking as well as understanding of science concepts, and point to the affordances of non-digital games as tools for learning.

KW - Game design

KW - Games

KW - Making

KW - Systems thinking

UR - http://www.scopus.com/inward/record.url?scp=85069182673&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85069182673&partnerID=8YFLogxK

U2 - 10.1145/3311890.3311900

DO - 10.1145/3311890.3311900

M3 - Conference contribution

AN - SCOPUS:85069182673

T3 - ACM International Conference Proceeding Series

SP - 73

EP - 80

BT - Proceedings of FabLearn 2019 - 8th Annual Conference on Maker Education

PB - Association for Computing Machinery

ER -