As an example of design-based research, this case study describes and analyses the enactment of a collaborative drawing and animation studio in a Singapore secondary school art classroom. The design embodies principles of visual culture art education and new media literacies in order to organize transitions in the settings of participation and interplay between the formality and informality of learning across these settings. The case report considers the process of co-design of a studio-based curriculum with one art educator and his perspectives on a curricular enactment with 39 students. Findings address challenges and opportunities associated with shaping social and technical innovations in schools and consider future studies.
ASJC Scopus subject areas
- Computer Science Applications