Virtual, immersive, translational, applied learning: The VITAL project

Charles S. Layne, Lisa Alastuey, Amber M. Chelette, Anne Ogborn, Tracey A. Ledoux, Prashant Mutgekar, Rebecca Lee, Brian K. McFarlin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The VITAL Project is an interdisciplinary project that uses teams of students from multiple courses in a single semester to investigate a healthrelated topic, propose programs or therapies to ameliorate the health issue and deliver a presentation at a virtual three-day health conference held in Second Life. The purpose of VITAL is to provide opportunities for the students to gain a better understanding of the multifactorial nature of many public and individual health issues, as well as exposing them to technologies that enable them to virtually collaborate. The teams are composed of students from each of the four courses participating in VITAL in a given semester so that the content area of each course is represented on a given team. All team activities, such as meetings and presentation practice, are conducted on the department’s island in Second Life.

Original languageEnglish (US)
Title of host publicationE-Learning, E-Education and Online Training - 1st International Conference, eLEOT 2014, Revised Selected Papers
EditorsCarlos Vaz de Carvalho, Giovanni Vincenti, Alberto Bucciero
PublisherSpringer Verlag
Pages101-115
Number of pages15
ISBN (Electronic)9783319132921
DOIs
StatePublished - 2014
Event1st International Conference on e-Learning, e-Education and Online Training, eLEOT 2014 - Bethesda, United States
Duration: Aug 18 2014Aug 20 2014

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume138
ISSN (Print)1867-8211

Other

Other1st International Conference on e-Learning, e-Education and Online Training, eLEOT 2014
Country/TerritoryUnited States
CityBethesda
Period8/18/148/20/14

Keywords

  • Collaboration
  • Education
  • Health
  • Second Life
  • Virtual worlds

ASJC Scopus subject areas

  • Computer Networks and Communications

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