Virtual corporation: Simulating real world collaborative design in a university setting

Jami J. Shah, John S. Sadowsky, Narcico F. Macia, Marvin C. Woodfill, A. Fritz Wilson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

13 Scopus citations

Abstract

A unique experiment is in progress for teaching design and manufacturing across the curriculum. Funded by the ARPA-Technology Reinvestment Program, and monitored by NSF, an organization called The Virtual Corporation was created to simulate inter-disciplinary product development in a large manufacturing company geared towards consumer products. Students registered in senior project classes in several engineering and business departments became the virtual employees of the company participating in design, manufacturing, and marketing in this simulated industrial setting. The product chosen was a robot for outdoor applications: autonomous, self-navigated, all-terrain, electric vehicle. This paper examines the methodology used, the educational goals achieved, and the lessons learnt from this one year experiment. Sufficient information is provided to enable duplicating this experiment elsewhere.

Original languageEnglish (US)
Title of host publicationAmerican Society of Mechanical Engineers, Design Engineering Division (Publication) DE
Place of PublicationNew York, NY, United States
PublisherASME
Pages507-515
Number of pages9
Volume83
Edition2 Pt 1
StatePublished - 1995
Externally publishedYes
EventProceedings of the 1995 ASME Design Engineering Technical Conference - Boston, MA, USA
Duration: Sep 17 1995Sep 20 1995

Other

OtherProceedings of the 1995 ASME Design Engineering Technical Conference
CityBoston, MA, USA
Period9/17/959/20/95

ASJC Scopus subject areas

  • General Engineering

Fingerprint

Dive into the research topics of 'Virtual corporation: Simulating real world collaborative design in a university setting'. Together they form a unique fingerprint.

Cite this