Video gaming as digital media, play, and family routine: implications for understanding video gaming and learning in family contexts

Elisabeth Gee, Sinem Siyahhan, Anna Montana Cirell

Research output: Contribution to journalArticle

2 Citations (Scopus)

Abstract

While a number of studies have investigated learning associated with video gaming in out-of-school settings, only recently have researchers begun to explore gaming and learning in the contexts of home and family life. This paper discusses three different frameworks within which we can situate video games and learning at home: (a) video gaming as digital media, (b) video gaming as play, and (c) video gaming as family routine. Each framework brings different issues related to learning into focus, and contributes new insights into the role gaming plays in the lives of children, adults, and families as a whole.

Original languageEnglish (US)
Pages (from-to)1-15
Number of pages15
JournalLearning, Media and Technology
DOIs
StateAccepted/In press - Jul 20 2016

Fingerprint

Digital storage
digital media
video
learning
computer game
role play
school

Keywords

  • digital media
  • families
  • family routines
  • play
  • Video gaming

ASJC Scopus subject areas

  • Education
  • Media Technology

Cite this

Video gaming as digital media, play, and family routine : implications for understanding video gaming and learning in family contexts. / Gee, Elisabeth; Siyahhan, Sinem; Cirell, Anna Montana.

In: Learning, Media and Technology, 20.07.2016, p. 1-15.

Research output: Contribution to journalArticle

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