Video game making and modding

Elisabeth Gee, Kelly M. Tran

Research output: Chapter in Book/Report/Conference proceedingChapter

7 Citations (Scopus)

Abstract

The purpose of this chapter is to provide an overview of current literature on video game making and modding (modification). The chapter describes key game making tools and educational programs that incorporate game making, to promote student outcomes ranging from media literacy to the development of computational thinking and greater interest in computer science. This is followed by a discussion of empirical literature on game making and modding as fan practices, and an overview of new game making tools and communities that are blurring the lines between educational, professional, and fandriven game making practices. Lastly, the chapter addresses key issues, directions for future research, and recommendations for policy and practice.

Original languageEnglish (US)
Title of host publicationHandbook of Research on the Societal Impact of Digital Media
PublisherIGI Global
Pages238-267
Number of pages30
ISBN (Print)9781466683112, 1466683104, 9781466683105
DOIs
StatePublished - Aug 27 2015

Fingerprint

computer game
Computer science
Fans
Students
fan
educational program
computer science
literacy
community
Video Games
student
literature
Education

ASJC Scopus subject areas

  • Computer Science(all)
  • Social Sciences(all)
  • Arts and Humanities(all)

Cite this

Gee, E., & Tran, K. M. (2015). Video game making and modding. In Handbook of Research on the Societal Impact of Digital Media (pp. 238-267). IGI Global. https://doi.org/10.4018/978-1-4666-8310-5.ch010

Video game making and modding. / Gee, Elisabeth; Tran, Kelly M.

Handbook of Research on the Societal Impact of Digital Media. IGI Global, 2015. p. 238-267.

Research output: Chapter in Book/Report/Conference proceedingChapter

Gee, E & Tran, KM 2015, Video game making and modding. in Handbook of Research on the Societal Impact of Digital Media. IGI Global, pp. 238-267. https://doi.org/10.4018/978-1-4666-8310-5.ch010
Gee E, Tran KM. Video game making and modding. In Handbook of Research on the Societal Impact of Digital Media. IGI Global. 2015. p. 238-267 https://doi.org/10.4018/978-1-4666-8310-5.ch010
Gee, Elisabeth ; Tran, Kelly M. / Video game making and modding. Handbook of Research on the Societal Impact of Digital Media. IGI Global, 2015. pp. 238-267
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