Validation of a virtual reality environment to study anticipatory modulation of digit forces and position

Matteo Bianchi, Giorgio Grioli, Enzo Pasquale Scilingo, Marco Santello, Antonio Bicchi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

The aim of this paper is to validate a virtual reality (VR) environment for the analysis of the sensorimotor processes underlying learning of object grasping and manipulation. This study was inspired by recent grasping studies indicating that subjects learn skilled manipulation by concurrently modulating digit placement and forces as a function of the position of object center of mass (CM) in an anticipatory fashion, i.e. by modulating a compensatory moment before the onset of object manipulation (object lift onset). Data from real and virtual grasping showed a similar learning trend of digit placement and forces, resulting in successful object roll minimization. Therefore, the overall behavioral features associated with learning real object manipulation were successfully replicated by the present VR environment. The validation of our VR experimental approach is an important preliminary step towards studying more complex hand-object interactions.

Original languageEnglish (US)
Title of host publicationHaptics
Subtitle of host publicationGenerating and Perceiving Tangible Sensations - International Conference, EuroHaptics 2010, Proceedings
Pages136-143
Number of pages8
EditionPART 2
DOIs
StatePublished - 2010
EventInternational Conference on Haptics: Generating and Perceiving Tangible Sensations, EuroHaptics 2010 - Amsterdam, Netherlands
Duration: Jul 8 2010Jul 10 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume6192 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

OtherInternational Conference on Haptics: Generating and Perceiving Tangible Sensations, EuroHaptics 2010
Country/TerritoryNetherlands
CityAmsterdam
Period7/8/107/10/10

Keywords

  • VR environment
  • anticipatory grasp control
  • object grasping
  • object manipulation

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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