Using motion sensing for learning: A serious nutrition game

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A mixed reality game was created to teach middle and high school students about nutrition and the USDA My Plate icon. This mixed reality game included both digital components (projected graphics on the floor) and tangible, physical components (motion tracking wands that were handheld). The game goal was to feed the alien the healthiest food item from a pair of items. Students learned about the amount of nutrients and optimizers in the digital food items and practiced making rapid food decisions. In the final level of the game players interacted with My Plate and each food item filled the appropriate quadrant in real time. Nineteen 4th graders played through the game in one 1.5 hour session. Significant learning gains were seen on a pretest and posttest that assessed nutrition knowledge, pairedt (18) = 4.13, p <.001. We support the need for call for more embodied games that challenge children to practice making quick food choice decisions and we explore how motion capture games can affect engagement, health behaviors, and knowledge outcomes.

Original languageEnglish (US)
Title of host publicationVirtual, Augmented and Mixed Reality
Subtitle of host publicationSystems and Applications - 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Proceedings
Pages380-389
Number of pages10
EditionPART 2
DOIs
StatePublished - 2013
Externally publishedYes
Event5th International Conference on Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments, VAMR 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013 - Las Vegas, NV, United States
Duration: Jul 21 2013Jul 26 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume8022 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Conference on Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments, VAMR 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013
CountryUnited States
CityLas Vegas, NV
Period7/21/137/26/13

Keywords

  • Applications: Education
  • Mixed Reality
  • Nutrition and Exer-Games

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Fingerprint Dive into the research topics of 'Using motion sensing for learning: A serious nutrition game'. Together they form a unique fingerprint.

Cite this