Abstract
We propose a novel approach for sparse topology generation in wireless ad hoc networks based on a graph structure known as β-skeletons. Two efficient algorithms are presented in this paper for creating a connected topology from an underlying β-skeleton. One algorithm is a localized algorithm that uses two-hop neighborhood information to generate a connected topology, with a running time of O(n). The other is a distributed algorithm that runs on each component of the β-skeleton creating a connected structure from the disconnected β-skeleton graph, the running time is O(n log n). Simulations show consistent decrease in node degree in the resulting topology. The observed decrease is greater than 33% in comparison to the Relative Neighborhod Graph (RNG) and greater than 50% in comparison to other topology structures such as, the Gabriel Graph (GG) and the Yao construction on GG.
Original language | English (US) |
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Title of host publication | Conference Proceedings of the IEEE International Performance, Computing, and Communications Conference |
Editors | T. Dahlberg, R. Oliver, A. Sen, G. Xue |
Pages | 637-638 |
Number of pages | 2 |
State | Published - 2005 |
Event | 24th IEEE International Performance, Computing, and Communications Conference, IPCCC 2005 - Phoenix, AZ, United States Duration: Apr 7 2005 → Apr 9 2005 |
Other
Other | 24th IEEE International Performance, Computing, and Communications Conference, IPCCC 2005 |
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Country/Territory | United States |
City | Phoenix, AZ |
Period | 4/7/05 → 4/9/05 |
Keywords
- Bounded degree
- Distributed algorithm
- Localized algorithm
- Topology control
- Topology control structure
- Wireless ad hoc networks
ASJC Scopus subject areas
- Engineering(all)