Tracking, animating, and 3D printing elements of the fine arts freehand drawing process

Piyum Fernando, Anastasia Kuznetsov, Jennifer Weiler, Pavan Turaga

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Dynamic elements of traditional drawing processes such as the order of compilation, and speed, length, and pressure of strokes can be as important as the final art piece because they can reveal the technique, process, and emotions of the artist. In this paper, we present an interactive system that unobtrusively tracks the freehand drawing process (movement and pressure of artist's pencil) on a regular easel. The system outputs captured information using 2D video renderings and 3D-printed sculptures. We also present a summery of findings from a user study with 6 experienced artists who created multiple pencil drawings using our system. The resulting digital and physical outputs from our system revealed vast differences in drawing speeds, styles, and techniques. At TEI arts track, the attendees will likely engage in lively discussion around the analog, digital, and tangible aspects of our exhibit. We believe that such a discussion will be critical not only in shaping the future of our work, but also in understanding novel research directions at the intersection of art and computation.

Original languageEnglish (US)
Title of host publicationTEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages555-561
Number of pages7
Volume2018-January
ISBN (Electronic)9781450355681
DOIs
StatePublished - Mar 18 2018
Event12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018 - Stockholm, Sweden
Duration: Mar 18 2018Mar 21 2018

Other

Other12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018
CountrySweden
CityStockholm
Period3/18/183/21/18

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Keywords

  • Digital visualizaion
  • Interactive drawing
  • Movement tracking

ASJC Scopus subject areas

  • Information Systems
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Cite this

Fernando, P., Kuznetsov, A., Weiler, J., & Turaga, P. (2018). Tracking, animating, and 3D printing elements of the fine arts freehand drawing process. In TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction (Vol. 2018-January, pp. 555-561). Association for Computing Machinery, Inc. https://doi.org/10.1145/3173225.3173307

Tracking, animating, and 3D printing elements of the fine arts freehand drawing process. / Fernando, Piyum; Kuznetsov, Anastasia; Weiler, Jennifer; Turaga, Pavan.

TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction. Vol. 2018-January Association for Computing Machinery, Inc, 2018. p. 555-561.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Fernando, P, Kuznetsov, A, Weiler, J & Turaga, P 2018, Tracking, animating, and 3D printing elements of the fine arts freehand drawing process. in TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction. vol. 2018-January, Association for Computing Machinery, Inc, pp. 555-561, 12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018, Stockholm, Sweden, 3/18/18. https://doi.org/10.1145/3173225.3173307
Fernando P, Kuznetsov A, Weiler J, Turaga P. Tracking, animating, and 3D printing elements of the fine arts freehand drawing process. In TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction. Vol. 2018-January. Association for Computing Machinery, Inc. 2018. p. 555-561 https://doi.org/10.1145/3173225.3173307
Fernando, Piyum ; Kuznetsov, Anastasia ; Weiler, Jennifer ; Turaga, Pavan. / Tracking, animating, and 3D printing elements of the fine arts freehand drawing process. TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction. Vol. 2018-January Association for Computing Machinery, Inc, 2018. pp. 555-561
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