To design, or to redesign? Juxtaposing creation and play in game design

Luis E. Pérez Cortés, Elisabeth Gee, Taylor Kessner

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We implemented analog game creation (design) sessions at public library spaces with children and teenagers as well as game playing (redesign) sessions at a university campus with adults. In this poster, we present preliminary results of our ongoing data analysis which seeks to compare participants’ talk and interactions as they relate to design and designerly thinking when creating an analog game in contrast to redesigning a provided game.

Original languageEnglish (US)
Title of host publication14th International Conference of the Learning Sciences
Subtitle of host publicationThe Interdisciplinarity of the Learning Sciences, ICLS 2020 - Conference Proceedings
EditorsMelissa Gresalfi, Ilana Seidel Horn
PublisherInternational Society of the Learning Sciences (ISLS)
Pages1795-1796
Number of pages2
ISBN (Electronic)9781732467279
StatePublished - 2020
Event14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020 - Nashville, United States
Duration: Jun 19 2020Jun 23 2020

Publication series

NameComputer-Supported Collaborative Learning Conference, CSCL
Volume3
ISSN (Print)1573-4552

Conference

Conference14th International Conference of the Learning Sciences: The Interdisciplinarity of the Learning Sciences, ICLS 2020
Country/TerritoryUnited States
CityNashville
Period6/19/206/23/20

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education

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