TY - JOUR
T1 - This is how we do it
T2 - A glimpse at gamelab's design process
AU - Daer, Alice J.
PY - 2010
Y1 - 2010
N2 - This article explicates the ways that developers working at an independent game company in New York City organized their development process around a deep concern for how players make meaning from their games. Two designers' descriptions of their processes are used to illustrate the company's commitment to developing games that invite participation, discussion, and ongoing iteration. It is argued that Gamelab's design philosophy is an excellent instantiation of deliberative rhetorical practices and progressive 'reflection-in-action' schemas.
AB - This article explicates the ways that developers working at an independent game company in New York City organized their development process around a deep concern for how players make meaning from their games. Two designers' descriptions of their processes are used to illustrate the company's commitment to developing games that invite participation, discussion, and ongoing iteration. It is argued that Gamelab's design philosophy is an excellent instantiation of deliberative rhetorical practices and progressive 'reflection-in-action' schemas.
UR - http://www.scopus.com/inward/record.url?scp=77955611164&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77955611164&partnerID=8YFLogxK
U2 - 10.2304/elea.2010.7.1.108
DO - 10.2304/elea.2010.7.1.108
M3 - Article
AN - SCOPUS:77955611164
SN - 1741-8887
VL - 7
SP - 108
EP - 119
JO - E-Learning and Digital Media
JF - E-Learning and Digital Media
IS - 1
ER -