The Old and the New in the New Digital Literacies

Research output: Contribution to journalArticle

22 Citations (Scopus)

Abstract

This article argues that both traditional literacy (reading and writing print) and new digital literacies (for example, playing video games) come in two grades or forms, one of which can lead to success in the modern world and one of which is less likely to do so. In both cases, the role of "academic" or "specialist" language is crucial in distinguishing between the two grades.

Original languageEnglish (US)
Pages (from-to)418-420
Number of pages3
JournalEducational Forum
Volume76
Issue number4
DOIs
StatePublished - Oct 2012

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computer game
literacy
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Keywords

  • digital literacy
  • new literacies
  • video games

ASJC Scopus subject areas

  • Education

Cite this

The Old and the New in the New Digital Literacies. / Gee, James.

In: Educational Forum, Vol. 76, No. 4, 10.2012, p. 418-420.

Research output: Contribution to journalArticle

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