Abstract
This article argues that both traditional literacy (reading and writing print) and new digital literacies (for example, playing video games) come in two grades or forms, one of which can lead to success in the modern world and one of which is less likely to do so. In both cases, the role of "academic" or "specialist" language is crucial in distinguishing between the two grades.
Original language | English (US) |
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Pages (from-to) | 418-420 |
Number of pages | 3 |
Journal | Educational Forum |
Volume | 76 |
Issue number | 4 |
DOIs | |
State | Published - Oct 1 2012 |
Keywords
- digital literacy
- new literacies
- video games
ASJC Scopus subject areas
- Education