The need for and development of behaviourally realistic agents

Wander Jager, Marco Janssen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

21 Scopus citations

Abstract

In this paper we argue that simulating complex systems involving human behaviour requires agent rules based on a theoretically rooted structure that captures basic behavioural processes. Essential components of such a structure involve needs, decision-making processes and learning. Such a structure should be based on state-of-the-art behavioural theories and validated on the micro-level using experimental or field data of individual behaviour. We provide some experiences we had working with such a structure, which involve the possibility to relate the results of simulations on different topics, the ease of building in extra factors for specific research questions and the possibility to use empirical data in calibrating the model. A disadvantage we experienced is the lack of suiting empirical data, which necessitates in our view the combined use of empirical and simulation research.

Original languageEnglish (US)
Title of host publicationMulti-Agent-Based Simulation II - 3rd International Workshop, MABS 2002, Revised Papers
EditorsJaime Simao Sichman, Paul Davidsson, Francois Bousquet
PublisherSpringer Verlag
Pages36-49
Number of pages14
ISBN (Print)3540006079, 9783540364832
DOIs
StatePublished - 2003
Externally publishedYes
Event3rd International Workshop on Multi-Agent Based Simulation, MABS 2002 - Bologna, Italy
Duration: Jul 15 2002Jul 16 2002

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume2581
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference3rd International Workshop on Multi-Agent Based Simulation, MABS 2002
Country/TerritoryItaly
CityBologna
Period7/15/027/16/02

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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