Abstract

Ask Dr. Discovery is a National Science Foundation-funded study addressing the need for affordable, ongoing, large-scale museum evaluation while investigating innovative ways to encourage museum visitors to engage deeply with museum content. To realize these aims, we are developing and implementing a mobile app with two parts: 1) a front-end virtual scientist called Dr. Discovery (Dr. D) for use by museum visitors that doubles as an unobtrusive data-gatherer and 2) a back-end analytics portal to be mined by museum staff, evaluators, and researchers. With a partnership between Arizona State University (ASU), the Arizona Science Center (ASC), and the Arizona Museum of Natural History (AZMNH), we are developing this app to function as a platform for STEM informal education, research, and data-driven decision-making by museum staff. In this paper, we describe the impact of a game version of the Dr. D app on visitor engagement with the app, specifically investigating whether visitors using the game version of Dr. D ask more questions of the app than visitors using a baseline non-game version.

Original languageEnglish (US)
Title of host publicationProceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018
EditorsMelanie Ciussi
PublisherDechema e.V.
Pages479-486
Number of pages8
Volume2018-October
ISBN (Electronic)9781911218999
StatePublished - Jan 1 2018
Event12th European Conference on Game Based Learning, ECGBL 2018 - Sophia Antipolis, France
Duration: Oct 4 2018Oct 5 2018

Other

Other12th European Conference on Game Based Learning, ECGBL 2018
CountryFrance
CitySophia Antipolis
Period10/4/1810/5/18

Fingerprint

Museums
Application programs
museum
science
staff
Education
Decision making
decision making
history
evaluation
education

Keywords

  • Game-based learning
  • Informal science education
  • Museum evaluation

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications
  • Human-Computer Interaction
  • Software
  • Control and Systems Engineering
  • Education

Cite this

Nelson, B., Bowman, C., Bowman, J., & Kim, Y. (2018). The impact of game-based design on visitor engagement with a science museum app. In M. Ciussi (Ed.), Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018 (Vol. 2018-October, pp. 479-486). Dechema e.V..

The impact of game-based design on visitor engagement with a science museum app. / Nelson, Brian; Bowman, Catherine; Bowman, Judd; Kim, Younsu.

Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. ed. / Melanie Ciussi. Vol. 2018-October Dechema e.V., 2018. p. 479-486.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Nelson, B, Bowman, C, Bowman, J & Kim, Y 2018, The impact of game-based design on visitor engagement with a science museum app. in M Ciussi (ed.), Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. vol. 2018-October, Dechema e.V., pp. 479-486, 12th European Conference on Game Based Learning, ECGBL 2018, Sophia Antipolis, France, 10/4/18.
Nelson B, Bowman C, Bowman J, Kim Y. The impact of game-based design on visitor engagement with a science museum app. In Ciussi M, editor, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Vol. 2018-October. Dechema e.V. 2018. p. 479-486
Nelson, Brian ; Bowman, Catherine ; Bowman, Judd ; Kim, Younsu. / The impact of game-based design on visitor engagement with a science museum app. Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. editor / Melanie Ciussi. Vol. 2018-October Dechema e.V., 2018. pp. 479-486
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