The evolution of an automated reading strategy tutor: From the classroom to a game-enhanced automated system

G. Tanner Jackson, Kyle B. Dempsey, Danielle McNamara

Research output: Chapter in Book/Report/Conference proceedingChapter

12 Citations (Scopus)

Abstract

The implementation of effective pedagogical software is difficult to achieve. In this chapter we describe one possible solution to this problem, the evolutionary development of an Intelligent Tutoring System (ITS). This development process typically involves establishing training practices, developing automated instruction, and then amending motivational elements. While this development cycle can take years for completion because each step requires an iterative process of both execution and evaluation, it also has a greater chance of success. We illustrate such a cycle in this chapter in the evolution of an intelligent tutoring and gaming environment [i.e., interactive Strategy Trainer for Active Reading and Thinking-Motivationally Enhanced (iSTART-ME)] from an ITS (i.e., iSTART), which was originally conceived and tested as a human-delivered intervention (i.e., SERT).

Original languageEnglish (US)
Title of host publicationNew Science of Learning: Cognition, Computers and Collaboration in Education
PublisherSpringer New York
Pages283-306
Number of pages24
ISBN (Print)9781441957153
DOIs
StatePublished - 2010
Externally publishedYes

Fingerprint

tutor
classroom
instruction
evaluation
Tutor
Tutoring
Reading Strategies

ASJC Scopus subject areas

  • Social Sciences(all)
  • Arts and Humanities(all)

Cite this

Jackson, G. T., Dempsey, K. B., & McNamara, D. (2010). The evolution of an automated reading strategy tutor: From the classroom to a game-enhanced automated system. In New Science of Learning: Cognition, Computers and Collaboration in Education (pp. 283-306). Springer New York. https://doi.org/10.1007/978-1-4419-5716-0_14

The evolution of an automated reading strategy tutor : From the classroom to a game-enhanced automated system. / Jackson, G. Tanner; Dempsey, Kyle B.; McNamara, Danielle.

New Science of Learning: Cognition, Computers and Collaboration in Education. Springer New York, 2010. p. 283-306.

Research output: Chapter in Book/Report/Conference proceedingChapter

Jackson, GT, Dempsey, KB & McNamara, D 2010, The evolution of an automated reading strategy tutor: From the classroom to a game-enhanced automated system. in New Science of Learning: Cognition, Computers and Collaboration in Education. Springer New York, pp. 283-306. https://doi.org/10.1007/978-1-4419-5716-0_14
Jackson GT, Dempsey KB, McNamara D. The evolution of an automated reading strategy tutor: From the classroom to a game-enhanced automated system. In New Science of Learning: Cognition, Computers and Collaboration in Education. Springer New York. 2010. p. 283-306 https://doi.org/10.1007/978-1-4419-5716-0_14
Jackson, G. Tanner ; Dempsey, Kyle B. ; McNamara, Danielle. / The evolution of an automated reading strategy tutor : From the classroom to a game-enhanced automated system. New Science of Learning: Cognition, Computers and Collaboration in Education. Springer New York, 2010. pp. 283-306
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