The evolution of an automated reading strategy tutor: From the classroom to a game-enhanced automated system

G. Tanner Jackson, Kyle B. Dempsey, Danielle S. McNamara

Research output: Chapter in Book/Report/Conference proceedingChapter

12 Scopus citations

Abstract

The implementation of effective pedagogical software is difficult to achieve. In this chapter we describe one possible solution to this problem, the evolutionary development of an Intelligent Tutoring System (ITS). This development process typically involves establishing training practices, developing automated instruction, and then amending motivational elements. While this development cycle can take years for completion because each step requires an iterative process of both execution and evaluation, it also has a greater chance of success. We illustrate such a cycle in this chapter in the evolution of an intelligent tutoring and gaming environment [i.e., interactive Strategy Trainer for Active Reading and Thinking-Motivationally Enhanced (iSTART-ME)] from an ITS (i.e., iSTART), which was originally conceived and tested as a human-delivered intervention (i.e., SERT).

Original languageEnglish (US)
Title of host publicationNew Science of Learning
Subtitle of host publicationCognition, Computers and Collaboration in Education
PublisherSpringer New York
Pages283-306
Number of pages24
ISBN (Print)9781441957153
DOIs
StatePublished - Dec 1 2010

    Fingerprint

ASJC Scopus subject areas

  • Social Sciences(all)
  • Arts and Humanities(all)

Cite this

Jackson, G. T., Dempsey, K. B., & McNamara, D. S. (2010). The evolution of an automated reading strategy tutor: From the classroom to a game-enhanced automated system. In New Science of Learning: Cognition, Computers and Collaboration in Education (pp. 283-306). Springer New York. https://doi.org/10.1007/978-1-4419-5716-0_14