The energy expenditure of an activity-promoting video game compared to sedentary video games and TV watching

Naim Mitre, Randal C. Foster, Lorraine Lanningham-Foster, James A. Levine

Research output: Contribution to journalArticlepeer-review

21 Scopus citations

Abstract

Background: In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure in obese and lean children. Methods: Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game console. Results: Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console. When examining movement with accelerometry, children moved significantly more when playing the video game on the Nintendo Wii console. Conclusion: Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50 % when compared to sedentary activities of daily living.

Original languageEnglish (US)
Pages (from-to)689-695
Number of pages7
JournalJournal of Pediatric Endocrinology and Metabolism
Volume24
Issue number9-10
DOIs
StatePublished - Oct 2011
Externally publishedYes

Keywords

  • Children
  • Energy expenditure
  • Obesity
  • Physical activity
  • Television
  • Video-games

ASJC Scopus subject areas

  • Pediatrics, Perinatology, and Child Health
  • Endocrinology, Diabetes and Metabolism
  • Endocrinology

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