Abstract

In this qualitative pilot study, the authors report on curriculum field trials within a personal learning environment (PLE) designed by a collaboration of academic researchers and nonprofit volunteers working together in the virtual world of Second Life. The purpose of the PLE is to provide learners less likely to have access to educational opportunities with a means to create a 'new life' in the real world, through a basic web-based curriculum and an advanced Second Life curriculum. Field trials of the Second Life curriculum were held with youth from underserved populations (n=6) to identify participant characteristics that facilitate success with the curriculum. Performance on instructional outcomes was examined in addition to a participatory action research methodology (PAR) that was employed with participants as co-researchers. To protect identities, the authors use a case study approach to track one composite participant/co-researcher through the curriculum.

Original languageEnglish (US)
Pages (from-to)36-54
Number of pages19
JournalInternational Journal of Virtual and Personal Learning Environments
Volume1
Issue number3
DOIs
StatePublished - Jul 2010

Fingerprint

Curricula
learning environment
curriculum
educational opportunity
action research
Composite materials
methodology
performance

Keywords

  • Digital Divide
  • Disabilities
  • Homeless
  • Participatory Action Research (PAR)
  • Personal Learning Environment (PLE)
  • Second Life
  • Virtual Worlds

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

Cite this

The development of a personal learning environment in second life. / Andrews, Sandra Sutton; Stokrocki, Mary; Jannasch-Pennell, Angel; DiGangi, Samuel.

In: International Journal of Virtual and Personal Learning Environments, Vol. 1, No. 3, 07.2010, p. 36-54.

Research output: Contribution to journalArticle

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