Abstract
What is it with us today? We are giving over control to the machine and losing touch with the physical world around us [1]. We are witnessing the decay of our meaningful relationships-sucked into electronic vectors of nothingness-right before our very eyes [2]. Sometimes we are at a loss to describe this phenomenon, reflecting on how members of our own family have been duped by the promise of a Second Life.
Original language | English (US) |
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Pages | 107-113 |
Number of pages | 7 |
Volume | 5 |
No | 1 |
Specialist publication | IEEE Consumer Electronics Magazine |
DOIs | |
State | Published - Jan 2016 |
Externally published | Yes |
Keywords
- Computers
- Consumer electronics
- Dynamic programming
- Employment
- Games
- Internet
- Programming
ASJC Scopus subject areas
- Human-Computer Interaction
- Hardware and Architecture
- Computer Science Applications
- Electrical and Electronic Engineering