Suturing space: Tabletop portals for collaboration

Evan Montpellier, Garrett Laroy Johnson, Omar Al Faleh, Joshua Gigantino, Assegid Kidane, Nikolaos Chandolias, Connor Rawls, Todd Ingalls, Xin Sha

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Most video-conferencing technologies focus on 1-1, person-to-person links, typically showing the heads and shoulders of the conversants seated facing their cameras. This limits their movement and expects foveal attention. Adding people to the conversation multiplies the complexity and competes for visual real estate and video bandwidth. Most coronal meaning-making activity is excised by this frontal framing of the participants. This method does not scale well as the number of participants rises. This research presents a different approach to augmenting collaboration and learning. Instead of projecting people to remote spaces, furniture is digitally augmented to effectively exist in two (or more) locations at once. An autoethnographic analysis of social protocols of this technology is presented. We ask, how can such shared objects provide a common site for ad hoc activity in concurrent conversations among people who are not co-located but co-present via audio?

Original languageEnglish (US)
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer Verlag
Pages472-484
Number of pages13
Volume9170
ISBN (Print)9783319209159
DOIs
StatePublished - 2015
Event17th International Conference on Human-Computer Interaction, HCI International 2015 - Los Angeles, United States
Duration: Aug 2 2015Aug 7 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9170
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other17th International Conference on Human-Computer Interaction, HCI International 2015
Country/TerritoryUnited States
CityLos Angeles
Period8/2/158/7/15

Keywords

  • Augmented reality
  • Blended learning
  • Collaboration technology
  • Collaboration technology
  • Collaborative knowledge construction
  • Collaborative work
  • Communities
  • Computational matter
  • Furniture design
  • Gestural interfaces
  • Inquiry-based learning
  • Interactive architecture
  • Interdisciplinary Studies
  • Interior design
  • Lifelong learning
  • Live audio
  • Live video
  • Mixed reality
  • Problem-based learning
  • Project-based Learning
  • Real-time interactive media
  • Realtime media
  • Responsive architecture
  • Responsive media
  • Smart architecture
  • Smart objects
  • Social media
  • Social networking
  • Social processes
  • Surface computing
  • Suturing spaces
  • Tabletop displays
  • Teams
  • Technology-enhanced learning
  • Technology-rich interactive learning environments
  • User interfaces

ASJC Scopus subject areas

  • General Computer Science
  • Theoretical Computer Science

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