Abstract
In this poster, we offer a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi-Player Online Games (MMOG). In doing so, we examine the sources of evidence from which learning and assessment activities are derived in MMOGs, offering examples of how multiple evidence channels in operation through game-based activities can be utilized to construct rich data trails for assessment.
Original language | English (US) |
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Title of host publication | Learning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences |
Pages | 286-287 |
Number of pages | 2 |
Volume | 2 |
State | Published - 2010 |
Event | 9th International Conference of the Learning Sciences, ICLS 2010 - Chicago, IL, United States Duration: Jun 29 2010 → Jul 2 2010 |
Other
Other | 9th International Conference of the Learning Sciences, ICLS 2010 |
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Country/Territory | United States |
City | Chicago, IL |
Period | 6/29/10 → 7/2/10 |
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Education