Sources of evidence for embedded assessment in immersive games

Brian Nelson, Benjamin Erlandson, Andre Denham

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this poster, we offer a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi-Player Online Games (MMOG). In doing so, we examine the sources of evidence from which learning and assessment activities are derived in MMOGs, offering examples of how multiple evidence channels in operation through game-based activities can be utilized to construct rich data trails for assessment.

Original languageEnglish (US)
Title of host publicationLearning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences
Pages286-287
Number of pages2
Volume2
StatePublished - 2010
Event9th International Conference of the Learning Sciences, ICLS 2010 - Chicago, IL, United States
Duration: Jun 29 2010Jul 2 2010

Other

Other9th International Conference of the Learning Sciences, ICLS 2010
CountryUnited States
CityChicago, IL
Period6/29/107/2/10

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ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

Cite this

Nelson, B., Erlandson, B., & Denham, A. (2010). Sources of evidence for embedded assessment in immersive games. In Learning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences (Vol. 2, pp. 286-287)