SMALLab: A mixed-reality environment for embodied and mediated learning

Aisling Kelliher, David Birchfield, Ellen Campana, Sarah Hatton, Mina Johnson-Glenberg, Christopher Martinez, Loren Olson, Philippos Savvides, Lisa Tolentino, Kelly Phillips, Sibel Uysal

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Scopus citations

Abstract

In this video presentation, we introduce the Situated Multimedia Arts Learning Lab [SMALLab], a mixed-reality learning environment that supports interactive engagement through full body 3D movements and gestures within a collaborative, computationally mediated space. The video begins by describing the holistic approach to embodied and mediated learning developed by our transdisciplinary research team, grounded in understandings derived from research in the learning sciences, digital media and human computer interaction. We then outline the three core tenets of effective learning exemplified by our research - embodiment, multimodality and collaboration. The video next demonstrates the design and functionality of the physical and digital components of SMALLab. We conclude by illustrating our partner collaborations with K12 teachers and students with four scenarios depicting Geography, Physics, Language Arts and Chemistry learning modules.

Original languageEnglish (US)
Title of host publicationMM'09 - Proceedings of the 2009 ACM Multimedia Conference, with Co-located Workshops and Symposiums
Pages1029-1031
Number of pages3
DOIs
StatePublished - 2009
Event17th ACM International Conference on Multimedia, MM'09, with Co-located Workshops and Symposiums - Beijing, China
Duration: Oct 19 2009Oct 24 2009

Publication series

NameMM'09 - Proceedings of the 2009 ACM Multimedia Conference, with Co-located Workshops and Symposiums

Other

Other17th ACM International Conference on Multimedia, MM'09, with Co-located Workshops and Symposiums
Country/TerritoryChina
CityBeijing
Period10/19/0910/24/09

Keywords

  • Experiential media
  • Interactivity
  • K-12 education
  • Learning
  • Situated multimedia
  • Student centered learning environments

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Computer Science Applications
  • Computer Vision and Pattern Recognition
  • Software

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