Short and long term benefits of enjoyment and learning within a serious game

G. Tanner Jackson, Kyle B. Dempsey, Danielle S. McNamara

Research output: Chapter in Book/Report/Conference proceedingConference contribution

16 Scopus citations

Abstract

Intelligent Tutoring Systems (ITSs) have been used for decades to teach students domain content or strategies. ITSs often struggle to maintain students' interest and sustain a productive practice environment over time. ITS designers have begun integrating game components as an attempt to engage learners and maintain motivation during prolonged interactions. Two studies were conducted to investigate enjoyment and performance at short-term (90 minutes) and long-term (3 weeks) timescales. The short-term study (n=34) found that students in a non-game practice condition performed significantly better and wrote more than the game-based practice. However, the long-term study (n=9) found that when students were in the game-based environment they produced longer contributions than when in the non-game version. Both studies revealed trends that the game-based system was slightly more enjoyable, though the differences were not significant. The different trends across studies indicate that games may contribute to an initial decrease in performance, but that students are able to close this gap over time.

Original languageEnglish (US)
Title of host publicationArtificial Intelligence in Education - 15th International Conference, AIED 2011
Pages139-146
Number of pages8
DOIs
StatePublished - 2011
Externally publishedYes
Event15th International Conference on Artificial Intelligence in Education, AIED 2011 - Auckland, New Zealand
Duration: Jun 28 2011Jul 1 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6738 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other15th International Conference on Artificial Intelligence in Education, AIED 2011
Country/TerritoryNew Zealand
CityAuckland
Period6/28/117/1/11

Keywords

  • Intelligent Tutoring Systems
  • Serious Games
  • game-based learning

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

Fingerprint

Dive into the research topics of 'Short and long term benefits of enjoyment and learning within a serious game'. Together they form a unique fingerprint.

Cite this