Shared inter-generational collaborative problem solving play spaces

Sinem Siyahhan, Sasha Barab, Micheal Downton

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We designed a five-week family program where seven parent-child dyads ages 9 to 12 played Quest Atlantis, a multi-user 3D educational computer-game used in middle schools internationally as part of the school curriculum, in an informal setting. Our goal was to understand the challenges, opportunities, and collaborative work that result when both parent and child are immersed within a shared collaborative problem solving play space.

Original languageEnglish (US)
Title of host publicationComputer-Supported Collaborative Learning Conference, CSCL
Pages130-131
Number of pages2
EditionPART 3
StatePublished - 2008
Externally publishedYes
EventInternational Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008 - Utrecht, Netherlands
Duration: Jun 23 2008Jun 28 2008

Other

OtherInternational Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008
CountryNetherlands
CityUtrecht
Period6/23/086/28/08

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education

Fingerprint Dive into the research topics of 'Shared inter-generational collaborative problem solving play spaces'. Together they form a unique fingerprint.

  • Cite this

    Siyahhan, S., Barab, S., & Downton, M. (2008). Shared inter-generational collaborative problem solving play spaces. In Computer-Supported Collaborative Learning Conference, CSCL (PART 3 ed., pp. 130-131)