Abstract
We designed a five-week family program where seven parent-child dyads ages 9 to 12 played Quest Atlantis, a multi-user 3D educational computer-game used in middle schools internationally as part of the school curriculum, in an informal setting. Our goal was to understand the challenges, opportunities, and collaborative work that result when both parent and child are immersed within a shared collaborative problem solving play space.
Original language | English (US) |
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Title of host publication | Computer-Supported Collaborative Learning Conference, CSCL |
Pages | 130-131 |
Number of pages | 2 |
Edition | PART 3 |
State | Published - 2008 |
Externally published | Yes |
Event | International Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008 - Utrecht, Netherlands Duration: Jun 23 2008 → Jun 28 2008 |
Other
Other | International Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008 |
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Country/Territory | Netherlands |
City | Utrecht |
Period | 6/23/08 → 6/28/08 |
ASJC Scopus subject areas
- Human-Computer Interaction
- Education