Serious games: An evaluation framework and case study

David W. Wilson, Jeff Jenkins, Nathan Twyman, Matthew Jensen, Joe Valacich, Norah Dunbar, Scott Wilson, Claude Miller, Bradley Adame, Yu Hao Lee, Judee Burgoon, Jay F. Nunamaker

Research output: Chapter in Book/Report/Conference proceedingConference contribution

14 Scopus citations

Abstract

Serious games show promise as an effective training method, but such games are complex and few guidelines exist for their effective evaluation. We draw on the design science literature to develop a serious game evaluation framework that emphasizes grounding evaluation in each of four key areas - theoretical, technical, empirical, and external. We further recommend that serious game developers assume an iterative, adaptive approach to grounding an evaluation effort in these four areas, emphasizing some areas more than others at different stages of the development cycle. We illustrate our framework using a case study of a large-scale serious game development project. The case study illustrates a holistic approach to serious game evaluation that is valuable to both researchers and practitioners.

Original languageEnglish (US)
Title of host publicationProceedings of the 49th Annual Hawaii International Conference on System Sciences, HICSS 2016
EditorsRalph H. Sprague, Tung X. Bui
PublisherIEEE Computer Society
Pages638-647
Number of pages10
ISBN (Electronic)9780769556703
DOIs
StatePublished - Mar 7 2016
Event49th Annual Hawaii International Conference on System Sciences, HICSS 2016 - Koloa, United States
Duration: Jan 5 2016Jan 8 2016

Publication series

NameProceedings of the Annual Hawaii International Conference on System Sciences
Volume2016-March
ISSN (Print)1530-1605

Other

Other49th Annual Hawaii International Conference on System Sciences, HICSS 2016
Country/TerritoryUnited States
CityKoloa
Period1/5/161/8/16

ASJC Scopus subject areas

  • General Engineering

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