@inproceedings{862386fad4ee4481bdb094dc4b6f8812,
title = "Save Science: Presence theory and virtual games",
abstract = "This paper introduces the concept of {"}presence{"} as a theoretical lens for understanding how and why students engage in a virtual game to assess their understanding of science inquiry principles through the National Science Foundation-grant funded project SAVE Science.",
keywords = "Assessment, Presence, Virtual Games",
author = "Schifter, {Catherine C.} and Ketelhut, {Diane Jass} and Brian Nelson",
year = "2009",
language = "English (US)",
isbn = "9781627483346",
series = "IADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2009",
pages = "425--428",
booktitle = "IADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2009",
note = "IADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2009 ; Conference date: 20-11-2009 Through 22-11-2009",
}