Save Science: Presence theory and virtual games

Catherine C. Schifter, Diane Jass Ketelhut, Brian Nelson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper introduces the concept of "presence" as a theoretical lens for understanding how and why students engage in a virtual game to assess their understanding of science inquiry principles through the National Science Foundation-grant funded project SAVE Science.

Original languageEnglish (US)
Title of host publicationIADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2009
Pages425-428
Number of pages4
StatePublished - 2009
EventIADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2009 - Rome, Italy
Duration: Nov 20 2009Nov 22 2009

Publication series

NameIADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2009

Other

OtherIADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2009
Country/TerritoryItaly
CityRome
Period11/20/0911/22/09

Keywords

  • Assessment
  • Presence
  • Virtual Games

ASJC Scopus subject areas

  • Artificial Intelligence
  • Education

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