PushPull++

Markus Lipp, Peter Wonka, Pascal Müller

Research output: Contribution to journalConference article

7 Scopus citations

Abstract

PushPull tools are implemented in most commercial 3D modeling suites. Their purpose is to intuitively transform a face, edge, or vertex, and then to adapt the polygonal mesh locally. However, previous approaches have limitations: Some allow adjustments only when adjacent faces are orthogonal; others support slanted surfaces but never create new details. Moreover, self-intersections and edge-collapses during editing are either ignored or work only partially for solid geometry. To overcome these limitations, we introduce the PushPull++ tool for rapid polygonal modeling. In our solution, we contribute novel methods for adaptive face insertion, adjacent face updates, edge collapse handling, and an intuitive user interface that automatically proposes useful drag directions. We show that PushPull++ reduces the complexity of common modeling tasks by up to an order of magnitude when compared with existing tools.

Original languageEnglish (US)
Article number130
JournalACM Transactions on Graphics
Volume33
Issue number4
DOIs
StatePublished - Jan 1 2014
Event41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2014 - Vancouver, BC, Canada
Duration: Aug 10 2014Aug 14 2014

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Keywords

  • Local mesh editing
  • Polygonal modeling

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

Cite this

Lipp, M., Wonka, P., & Müller, P. (2014). PushPull++. ACM Transactions on Graphics, 33(4), [130]. https://doi.org/10.1145/2601097.2601197