Promoting metacognitive awareness within a Game-Based intelligent tutoring system

Erica L. Snow, Danielle McNamara, Matthew E. Jacovina, Laura K. Allen, Amy Johnson, Cecile A. Perret, Jianmin Dai, G. Tanner Jackson, Aaron D. Likens, Devin G. Russell, Jennifer L. Weston

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Metacognitive awareness has been shown to be a critical skill for academic success. However, students often struggle to regulate this ability during learning tasks. The current study investigates how features designed to promote metacognitive awareness can be built into the game-based intelligent tutoring system (ITS) iSTART-2. College students (n=28) interacted with iSTART-2 for one hour, completing lesson videos and practice activities. If students’ performance fell below a minimum threshold during game-based practice, they received a pop-up that alerted them of their poor performance and were subsequently transitioned to a remedial activity. Results revealed that students’ scores in the system improved after they were transitioned (even when they did not complete the remedial activity). This suggests that the pop-up feature in iSTART-2 may indirectly promote metacognitive awareness, thus leading to increased performance. These results provide insight into the potential benefits of real-time feedback designed to promote metacognitive awareness within a game-based learning environment.

Original languageEnglish (US)
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer Verlag
Pages786-789
Number of pages4
Volume9112
ISBN (Print)9783319197722
DOIs
StatePublished - 2015
Event17th International Conference on Artificial Intelligence in Education, AIED 2015 - Madrid, Spain
Duration: Jun 22 2015Jun 26 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9112
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other17th International Conference on Artificial Intelligence in Education, AIED 2015
CountrySpain
CityMadrid
Period6/22/156/26/15

Fingerprint

Intelligent Tutoring Systems
Intelligent systems
Game
Students
Game-based Learning
Learning Environment
Feedback
Real-time
Awareness

Keywords

  • Artificial intelligence
  • Educational technology design
  • Game-based learning
  • Metacognition

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

Cite this

Snow, E. L., McNamara, D., Jacovina, M. E., Allen, L. K., Johnson, A., Perret, C. A., ... Weston, J. L. (2015). Promoting metacognitive awareness within a Game-Based intelligent tutoring system. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9112, pp. 786-789). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9112). Springer Verlag. https://doi.org/10.1007/978-3-319-19773-9_116

Promoting metacognitive awareness within a Game-Based intelligent tutoring system. / Snow, Erica L.; McNamara, Danielle; Jacovina, Matthew E.; Allen, Laura K.; Johnson, Amy; Perret, Cecile A.; Dai, Jianmin; Tanner Jackson, G.; Likens, Aaron D.; Russell, Devin G.; Weston, Jennifer L.

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 9112 Springer Verlag, 2015. p. 786-789 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9112).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Snow, EL, McNamara, D, Jacovina, ME, Allen, LK, Johnson, A, Perret, CA, Dai, J, Tanner Jackson, G, Likens, AD, Russell, DG & Weston, JL 2015, Promoting metacognitive awareness within a Game-Based intelligent tutoring system. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 9112, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 9112, Springer Verlag, pp. 786-789, 17th International Conference on Artificial Intelligence in Education, AIED 2015, Madrid, Spain, 6/22/15. https://doi.org/10.1007/978-3-319-19773-9_116
Snow EL, McNamara D, Jacovina ME, Allen LK, Johnson A, Perret CA et al. Promoting metacognitive awareness within a Game-Based intelligent tutoring system. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 9112. Springer Verlag. 2015. p. 786-789. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-19773-9_116
Snow, Erica L. ; McNamara, Danielle ; Jacovina, Matthew E. ; Allen, Laura K. ; Johnson, Amy ; Perret, Cecile A. ; Dai, Jianmin ; Tanner Jackson, G. ; Likens, Aaron D. ; Russell, Devin G. ; Weston, Jennifer L. / Promoting metacognitive awareness within a Game-Based intelligent tutoring system. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 9112 Springer Verlag, 2015. pp. 786-789 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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