@inproceedings{1ce9f5e6cc48415db5a9117389b226d7,
title = "Promoting metacognition within a game-based environment",
abstract = "Metacognition refers to students{\textquoteright} ability to reflect upon what they know and what they do not know. However, many students often struggle to master this regulatory skill. We have designed and implemented two features to promote metacognition within the game-based system iSTART-2. These two features have been tested and shown to have positive impacts on students{\textquoteright} ability to reflect upon their performance. Future work is being planned to further explore the most effective way to implement these features and the ultimate impact they have on learning outcomes. We are seeking advice and feedback on the methodology and metacognitive feature design that will be included in a series of follow-up studies. The implications of this work for both iSTART-2 and the AIED field are discussed.",
keywords = "Design, Game-based learning, Metacognition, Self-assessment",
author = "Snow, {Erica L.} and Jacovina, {Matthew E.} and Danielle McNamara",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing Switzerland 2015.; 17th International Conference on Artificial Intelligence in Education, AIED 2015 ; Conference date: 22-06-2015 Through 26-06-2015",
year = "2015",
doi = "10.1007/978-3-319-19773-9_134",
language = "English (US)",
isbn = "9783319197722",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "864--867",
editor = "Cristina Conati and Neil Heffernan and Antonija Mitrovic and {Felisa Verdejo}, M.",
booktitle = "Artificial Intelligence in Education - 17th International Conference, AIED 2015, Proceedings",
}