Profiling the leadership of project managers

William Badger, Kenneth Sullivan, Avi Wiezel, Peter H. Bopp

Research output: Contribution to journalArticle

6 Scopus citations

Abstract

Leadership is a concept rooted in human relationships, personal experience, and introspection. Teaching leadership, therefore, is best done by placing students in simulated situations where each individual can recognize within a short time the systemic consequences of personal behaviors and actions affecting others. A 52-action-card game was developed for this purpose. The game reveals a "player's" current management or leadership preferences and also elicits questioning and team discussion of the consequences of alternative actions. The cards provide a choice of actions that are plausible in responding to a deeply troubled construction project. Unbeknown to the players, each suite of action cards represents a different style. The game consists of selecting and recording 10 action cards, which, first in the opinion of the individual and then by consensus after vigorous team discussion and negotiation, will improve the troubled construction project. The individually selected cards are plotted on a four quadrant spider graph, profiling the students' leadership and management preferences, both at the beginning and at the end of the course or seminar. By selecting again 10 preferred action cards at the conclusion of a session, any shift in preferences can be assessed.

Original languageEnglish (US)
Pages (from-to)121-146
Number of pages26
JournalInternational Journal of Construction Education and Research
Volume5
Issue number2
DOIs
StatePublished - Apr 1 2009

    Fingerprint

Keywords

  • Construction
  • Educational games
  • Leadership
  • Project management

ASJC Scopus subject areas

  • Building and Construction
  • Education

Cite this